Thanks for playing, I really appreciate it. :)
BRR Games
Creator of
Recent community posts
Thanks for playing, appreciate it. Not sure if you noticed, but the beat does subtly change throughout the journey. It starts slow and relaxed, increasing in beat as the journey continues. The whole environment changes around you, slowly dying and thinning out. What at first appears to be a lush healthy forest, withers and dies off till there's only a few dead trees in the final sprint. The only constant is the tone of the outside world. I'm glad the game connected with you! :)
Thanks for your comment, I really appreciate it. Sorry for your loved one, I hope you remember them well.
Interesting note about rushing through the game to the beacons. I tried to cater for that by having the memories come back during the obituary and credit screen. I also considered having a link at the end so you could bring up all the memories in the game and scroll through at leisure. Ran out of time though. :)
Thanks heaps for your comment, really appreciate it! Yeah, unfortunately due to the web thing it's a little stuttery at the start whilst it loads up the world. Not much I could do about that in the jam time I'm afraid. :)
I like the concept of making the memories tangible. Yeah, if I do take this concept further, doing something with the memories to make them more than just billboards you "collect" and "remember" would be something I'd definitely want to do. Thanks for playing!
Win:
- I've never done a game like the one I made ever, and I'm really happy with how it came out. Currently getting rave comments, so major win (and adding a new genre to my toolkit).
Loss:
- Due to making it a web build I had to stick to Compatibility renderer in Godot and lost fidelity and quality due to dropping Forward+. :(
Thank you so much for your comment, really appreciate it. It's great you mention the ending heartbeat, as I spent quite a bit of time learning how arrhythmic heart failure occurs, and the sequence that results in full failure, from the arrhythmia at the start, to the slowing-weakening beat, to the final heart flutters. So glad you enjoyed my game.
Hey there. I'm gutted you didn't make it to the end, yeah definitely sounds like some sort of bug. I don't want to spoil too much, but when the world goes sparkly and you're allowed to run, after the beat goes kooky the game should conclude about 15 seconds after with the end of the story. I'm sorry I'm not sure what might have happened. I hope you get time to try it again.


