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dails08

5
Posts
A member registered Apr 19, 2023

Recent community posts

For the Gunslinger's Prepared advance, if the Gunslinger fires, say, 3 rounds from a fully-loaded gun, do all three bullets roll with advantage or just the first?

Compiled as animated, transparent PNG files would be even better.

Hello! I'd like to use these outside of Unity. Can you compile them into hi-res transparent spritesheets? I can pay extra!

Thank you for replying! 


Ah, so the Bag is meant to store loot as well as consumables! Rules as written, the only time you'd find loot is when a freelancer dies, I think, so everything else in the Bag should always (unless another freelancer died) be consumables, right? This could be made a more serious consideration if the players sometimes found loot on a Job and might have to dump it to make room, as you say; do you think house ruling that change (finding non-consumable loot on a job) will degrade the play experience as you envision it? I could always just try it out, but I'm sure you've thought about it. 

According to the rules, when a Freelancer dies, their teammates can take their gear back with them and either vault it or sell it. Then they can just create another Freelancer. Since characters are totally defined by their loot, it seems like there's almost no cost to having a Freelancer die; the only cost is one less piece of loot at payoff time. Is that intended? Is that okay? I can see how it would fit into your vision for this system, since it's supposed to be fast and fun and kind of light (it's not like Band of Blades where you're supposed to Feel The Loss if a character dies), so it's ofc not a problem, I just want to make sure I'm understanding it.