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Thank you for replying! 


Ah, so the Bag is meant to store loot as well as consumables! Rules as written, the only time you'd find loot is when a freelancer dies, I think, so everything else in the Bag should always (unless another freelancer died) be consumables, right? This could be made a more serious consideration if the players sometimes found loot on a Job and might have to dump it to make room, as you say; do you think house ruling that change (finding non-consumable loot on a job) will degrade the play experience as you envision it? I could always just try it out, but I'm sure you've thought about it.