so cool and atmospheric!! this made me very excited to try and learn godot for myself, and i especially loved the cool bug guy with his gaming setup upstairs!! great work ribose!
daiko
Creator of
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yeah, sorry, apparently that's because i was playing audio through parallel processes which speeds up the game logic on higher refresh rate monitors...... for some reason. it's since been patched and the full game (when it comes out) shouldn't have this issue. thank you very much for your kind words!!
thank you for playing!! yeah, rpg maker really doesn't handle precise timing well when it comes to events... but since the theme of the jam was "beyond expectations", i was sort of just experimenting with a bunch of different minigames that you wouldn't necessarily expect to see in rpg maker. what i was going for was for Neo Malta to be this bite-sized concept game, one that's over quickly and that tries to do a lot of novel design. i definitely agree, the minigames are a little clunky, and i figured that would be the case going in, but the point from my perspective was to attempt it and surprise the player that i even tried, if that makes sense...
i definitely don't think i'd call Neo Malta fun, but i hope people leave feeling like it was at least sort of interesting! again, thanks for playing!
thanks for your feedback!! since the theme of this jam was "beyond expectations", i chose to try to incorporate that theme mechanically and in the story (which i didn't end up having time to finish.......... rip) by trying to create a novel experience in rpg maker. the movement being the way it was was inspired by games like Hey You, Pikachu and Wonder Project J, where there's a kind of disconnect between the character and the player to highlight the role the player is taking in the story! this entire game is more or less an experiment, and i don't blame people for not really liking how the movement works, but i thought it was an interesting idea at least!
as for needing to face the npcs, malta will actually face points of interest automatically! i've since added that into the tutorial, so thank you for helping me clarify things and make the game better!!
and yeah....... that train station interaction thing just doesn't have any strings attached because i messed up because i was rushing. in the jam version, it doesn't have any text strings assigned to it, so it's not exactly a "softlock" or a "locked out of interacting" type situation, the animation displays and then doesn't reset, but the player can still interact normally. in the final game, the bug can be fixed by just not having any situations where interacting results in no text being displayed.
thank you for playing!!
me and my friends watched it!! thank you so much for streaming my game!! i'm so embarrassed at the state it was in... i couldn't get playtesting done with how much catching up i had to do for this jam, awawawah..... your stream has been really helpful for me to find things to tweak, fix, or otherwise change, since you're one of the only people i've been able to watch play so far. so thank you!!
your game looks awesome!! i bet you're a shoe-in to win, and thank u again for the kind words!!
thank you!! yeah, the jam version had a problem with the game speed quadrupling if you play on a high refresh rate monitor because i had sound files playing in a parallel process event... which is some arcane rpg maker knowledge i was not aware of. embarrassing! it's since been fixed, so i hope you'll give Neo Malta another chance when a complete version releases!!

