thank you for playing!! yeah, rpg maker really doesn't handle precise timing well when it comes to events... but since the theme of the jam was "beyond expectations", i was sort of just experimenting with a bunch of different minigames that you wouldn't necessarily expect to see in rpg maker. what i was going for was for Neo Malta to be this bite-sized concept game, one that's over quickly and that tries to do a lot of novel design. i definitely agree, the minigames are a little clunky, and i figured that would be the case going in, but the point from my perspective was to attempt it and surprise the player that i even tried, if that makes sense...
i definitely don't think i'd call Neo Malta fun, but i hope people leave feeling like it was at least sort of interesting! again, thanks for playing!