Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

thank you for playing!! yeah, rpg maker really doesn't handle precise timing well when it comes to events... but since the theme of the jam was "beyond expectations", i was sort of just experimenting with a bunch of different minigames that you wouldn't necessarily expect to see in rpg maker. what i was going for was for Neo Malta to be this bite-sized concept game, one that's over quickly and that tries to do a lot of novel design. i definitely agree, the minigames are a little clunky, and i figured that would be the case going in, but the point from my perspective was to attempt it and surprise the player that i even tried, if that makes sense...

i definitely don't think i'd call Neo Malta fun, but i hope people leave feeling like it was at least sort of interesting! again, thanks for playing!