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Dagiris

14
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1
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3
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A member registered Jul 28, 2025

Recent community posts

Reached the end of 0.4 content.  Looking forward to more!

Thank you, I've been able to unlock charged quarks now...although given there was SA7 to buy and I had upgrades that I had bought after that I'm left wondering if I somehow just missed seeing the upgrade before you updated it.  UI kind of looks better, but at the same time kinda unpleasant on a mobile screen.  I can't quite put my finger though on what is wrong though...it's possibly that playing it in landscape means there's a lot of scrolling involved and there's not much information visible at any given moment.  Again I realise it's not intended for mobile, but as it is playable then I hope feedback is still useful for you?

I'll feed back on if the desktop issue has been resolved later.

Would it be useful for me to send you the save export string?

Erm, I may have just found a genuine bug!  So I was playing last night on my laptop from scratch.  Reached my first SA reset and logged off not long after.  Today I've opened the game and the SA and Automation tab has gone and Particles are no longer generating despite me having plenty of Quarks to be generating them.  I also still have the SA achievement so the game does "know" I've got that far.

Tried closing and re-opening the game, but no change.

I've yet to try it on desktop so perhaps I just hit a limit caused by mobile incompatibility?  So not technically a bug as its not designed to work on a mobile...."working as designed".  I believe I'd bought the upgrade that should have activated Charged Quarks as I was certainly buying upgrades that were meant to improve CQ output which I presume would come after.

Not sure if it's a bug or if I've hit end content...or I'm missing something that should be obvious?  The game keeps telling me about Charged Quarks and I have a full red bar at the bottom of the screen, but I cannot otherwise see any "charged quark" value?  I've also unlocked an energy tab, but cannot currently see any way of increasing energy value.

I am playing on a mobile if that makes any difference.

Otherwise been hooked to this game, nicely done :)

Really like this incremental.  However it would be nice to know what the abilities do? Even if that is only revealed after you buy them to add a bit of mystery?

To be fair I was quite enjoying the game up till that bug hit me.

After first level up and being offered a blue/red pill (I took blue) my max health went into a very high minus figure and I couldn't fight anything as I was constant "too weak".

Short, but I enjoyed what was there, satisfying unfolding progression.

Yes it can be beaten, but the game works around the concept of repeating your run getting faster each time and thus progressing further.  There are also more viable paths that will get you further, eventually though any path is viable. 

Reached Super Convergence although that felt like an unpleasant wall in comparison to the rest of the game.  Really enjoyed what this game offered otherwise though and would love to see Stage 3.  The end-game text asks for suggestions on Stage 3, the thought that comes to mind is the option to make galaxies which unlocks new constellations and new features.  New features would be important though because as fun as Stage 1 and 2 were more of that without much difference to gameplay isn't going to maintain the fun of the game.

Will admit I only gave this game a few minutes.  UI is nice, very clean and sharp.  Otherwise I felt like I was playing Cookie Clicker, but with rocks...and less to do.

Different players will have different things they're looking for from a game, personally I like some hard limits to reach for, like unique upgrades (e.g. there's a limited number of times you can buy something).
It's also set in a quarry, so might be nice to have a village/town/city (prestige levels?) that you work towards?

Maybe don't have "all" of the upgrades visible at once, but locked behind progressive research...given your icon is a stick then maybe have some kind of civilisation style research tree that unlocks new upgrades, functions, quarry types ETC.  Although thinking about it....breaking rocks with a pointy stick then purchasing a "drone" to help you automate stuff seems a bit.....odd?  That somewhat comes back to the Village/research tree idea though.

Perhaps you break rocks, get sand and stones, build a hut then hire a Neanderthal to help break rocks, 2nd hut is more expensive and the 2nd Neanderthal helps find more rocks (increases number of rocks on screen?), 3rd hut more expensive again, 3rd Neanderthal helps find new rocks (clay) opens up new buildings for the village...and so on.  Note I'm not suggesting a Kittens type thing here where you can keep building things as long as you have the resources, my thought here is that each building has a fixed purpose and limit on how many can be built and that would be part of prestige...so a Village can only have 3 huts, a town might have 5 with huts 4 and 5 providing additional bonuses/features.  You could add an additional prestige layer of "era"....So Era 0 might be fully manual rock gathering, Era 1 would be with Chimps, Era 2 Neanderthals, Era 3 Homo Sapiens each representing a full reset (with progression boost and additional levels for buildings).

Or ignore all that and do what you want to do :D

I'm enjoying this game but I've hit an issue which isn't a problem with the game itself but possibly the itch UI? I don't seem to have a "full screen" button so the option to switch between the main screen and the star screen sits underneath the Itch top right links.  Anyone know how I can hide these or force a full screen please?