Yes it can be beaten, but the game works around the concept of repeating your run getting faster each time and thus progressing further. There are also more viable paths that will get you further, eventually though any path is viable.
Dagiris
Recent community posts
Reached Super Convergence although that felt like an unpleasant wall in comparison to the rest of the game. Really enjoyed what this game offered otherwise though and would love to see Stage 3. The end-game text asks for suggestions on Stage 3, the thought that comes to mind is the option to make galaxies which unlocks new constellations and new features. New features would be important though because as fun as Stage 1 and 2 were more of that without much difference to gameplay isn't going to maintain the fun of the game.
Will admit I only gave this game a few minutes. UI is nice, very clean and sharp. Otherwise I felt like I was playing Cookie Clicker, but with rocks...and less to do.
Different players will have different things they're looking for from a game, personally I like some hard limits to reach for, like unique upgrades (e.g. there's a limited number of times you can buy something).
It's also set in a quarry, so might be nice to have a village/town/city (prestige levels?) that you work towards?
Maybe don't have "all" of the upgrades visible at once, but locked behind progressive research...given your icon is a stick then maybe have some kind of civilisation style research tree that unlocks new upgrades, functions, quarry types ETC. Although thinking about it....breaking rocks with a pointy stick then purchasing a "drone" to help you automate stuff seems a bit.....odd? That somewhat comes back to the Village/research tree idea though.
Perhaps you break rocks, get sand and stones, build a hut then hire a Neanderthal to help break rocks, 2nd hut is more expensive and the 2nd Neanderthal helps find more rocks (increases number of rocks on screen?), 3rd hut more expensive again, 3rd Neanderthal helps find new rocks (clay) opens up new buildings for the village...and so on. Note I'm not suggesting a Kittens type thing here where you can keep building things as long as you have the resources, my thought here is that each building has a fixed purpose and limit on how many can be built and that would be part of prestige...so a Village can only have 3 huts, a town might have 5 with huts 4 and 5 providing additional bonuses/features. You could add an additional prestige layer of "era"....So Era 0 might be fully manual rock gathering, Era 1 would be with Chimps, Era 2 Neanderthals, Era 3 Homo Sapiens each representing a full reset (with progression boost and additional levels for buildings).
Or ignore all that and do what you want to do :D
I'm enjoying this game but I've hit an issue which isn't a problem with the game itself but possibly the itch UI? I don't seem to have a "full screen" button so the option to switch between the main screen and the star screen sits underneath the Itch top right links. Anyone know how I can hide these or force a full screen please?