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Dagameron

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A member registered 64 days ago · View creator page →

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(1 edit)

Ok, I understand. So, it seems that this event is what's causing the error.

But I don't see the problem with it... The Font Face here also exists correctly as it should.

Maybe you do know what's wrong? I'm so sorry all of this is taking so long... I really didn't think it was going to be this complicated to solve! So again, take your time. It doesn't have to be today, nor tomorrow. I'll be here when you are.

(2 edits)

Woah, I really didn't expect you to finish so quickly! Seriously, thanks again! I think it was able to solve Issue #1 thanks to it, because the plugin parameter was actually missing two characters! But... Another issue appeared, again...


Basically, now every time I try to open my game I get this error. And I've tried everything to fix it! I tried changing the index of the switch back to numbers, nothing. I tried maybe removing the escape code from the Test Sign, nothing. I just, can't find what's causing it!

I'm so sorry if I'm interrupting your New Years celebration or something... And making you do all of this... You don't have to rush it you know? I don't want you to feel bad... I only want help, but there's time! So please, just remember that... Take your time, I'll be waiting like always.

Alright! That's completely fine with me. I understand, so take your time! I'll be here when you're back.

(5 edits)

No... Thank YOU so much for just... All of this! This has all been a huge help seriously... And I just can't believe that it's even real! Sorry, this just is too much... I've never met a creator as interactive as you. You have given me more confidence, so... I'll try my best in trying to explain two new issues that I've ran into after trying the methods that you've told me.

Issue #1

I encountered this error while trying out your new Change Default Font plugin command! I don't know why this is happening... But maybe you do! So here is the sort of events that I used to test it out.

So basically, I tried making a sort of ON/OFF switch thingy, that would change between the default bitmap font, and the different one. To see how it plays out and well... When I press the "yes" option to switch it on and change the default font to the other one, that's how I got the "Cannot read property 'textColor' of undefined error. I also even tried by changing the Reset All Fonts option from the first page to true but that just gives off the same outcome. The same error... Maybe you know what I'm doing wrong here?

Also wait, I'm sorry! I forgot about this. This happens when I write in the Font Face instead of the index. You know, writing "[DWFont]" instead. It switches into [LWFont] perfectly, but with the other font it just ends up like this. Even though its full width is 1638, and it has 91 characters. That means 1638/91 = 18. So, this is strange... Because it isn't a decimal number. So, I don't know what's wrong with that. Maybe this can help you find the solution? I don't know... Let's move on to the second issue!

Issue #2

I tried to do what you told me about like, downloading your other plugin called Eli Message Actions and using "\FNT[FontFace"... But uh, I tried it out and I got this error! Basically, what I did is write "\FNT[DWFont]" into the Show Text command. Like this!

As you can see, I tried exactly that with this test sign! So, I played the game, interacted with the test sign, and right after I pressed Z to move on to the last text box, I got the error! Like, the instant it tried to generate the "This text is a test." text on the text box, the game just... Couldn't and gave me the error! Yea... I uh, also don't know what I did wrong with this one. Maybe I'm misinterpreting what you say again?! With like before, when I thought the help file meant like putting the face font into the show text command.  I don't know, it's just that your escape code thing, reminded me of it... If you know that something I'm doing is wrong, you can correct me the same way you did before! Sorry if this one might be... Dumb or something...

Conclusion

And that was it! Seriously, thank you so much for all of this help that you have been giving me... And because of that, I'm really trying my best to not commit the same errors as before! And, trying to make myself understandable, instead of just typing a wall of text... Well, I'll be waiting. Just like before! Thank you.

Sorry for the late response! It's just that I haven't really been in the best of situations right now... Let's continue! I'll try answering your questions to the best that I can! And uh, try to structure this response like you did. Because that'll be the best way for you to understand, and anyone else! Like you said, right? Let's go.

1- Yes! The EliMZ_Book plugin is indeed above this plugin and all other EliMZ plugins that I could be using, and its version is 5.4.18 in case you need to know.

2- I did read some of it but, now I just noticed something that I completely overlooked before! “data/BitmapFonts/”. I checked if something was wrong in there, and there was! So, basically what I did was make a font, and its font face. Then after updating it, I renamed it and also renamed the font face! And because of that... After opening the game again, in data/BitmapFonts/ a duplicate json of the same font with the different name was made! And that made it so... If I made a second different separate font, none of the fonts would work basically! So, now that I deleted the duplicate, and opened the game again with two fonts, it worked! The first font is still being registered as the main one, and the other is still present! Well.... Now that I solved my own problem, there's not really a point in answering the other questions right...? Ok, I feel bad about that, so I'll answer them anyways!

3- Sorry but I... Really haven't. But if you really want to, I could! It sounds very useful to learn things I could need in the future.

4- Alright! Here there are, as of now I only have two of my fonts set up:

I put them all together into one, so I could just display it all at once.

5- Nah, don't worry man. This plugin has been great so far! I just gave it a low rating since I was stressed at that time...

Well, that's it for your questions! Now... I still have two simple questions left for you... I hope you don't mind answering them.

1- If the only way to change the font from the menu, text boxes, and so on, except from the title screen after entering like, a different section of my game, and then for the font to change back to the previous one when exiting that section of my game... Is tedious. Then what should I do about it? Should I just, wait until you add that feature? Because if so, don't worry, because I can! It is going to take a moderate amount of time before I reach that section of my game after all...

2- If writing the Face Font of the font I want a text box to use, like in order to have characters with their own fonts fit for their personalities... Is not the right way to do it, then what is? How do I do it? You just asked where I got this info from... And then you proceed to talk about the past issue... Sorry if the Help File already mentions how to do this, I just seemed to misunderstand it and then thought that I had to write the Face Font in the text box and all... Sorry about that. So... Is there actually a way to do this? If there is, you're free to do so.

And... That's basically it for now! Thanks so much for responding this quickly! I really didn't expect that... I thought I would go ignored or only responded after like days later. But no... You really care about what we say, and you had time for it... So, again. I'm really sorry for taking so long in responding this! Life... Can be harsh sometimes... So, thanks again! I'll be waiting...

(3 edits)

Since you might not be notified by my rating and might not be able to reply to it directly there... Let me just say it here. Works perfectly when I use one bitmap font, but it breaks apart when I decide to setup two or more. How am I supposed to use more than one font if there's no option to set a default bitmap font? All of them tell you "The main bitmap font to use" so how do I choose a main font to use? I need more than one font for two reasons. One, is to change the default font to another one when entering a different world, like a different section of my game. Changing all of the font from the menu, and text boxes, and so on. Except from the title screen of course. I think you need to set that through a plugin command, right? Though, because all of the fonts I have setup are interpreted as the "main bitmap font to use", nothing works, and no bitmap font is used at all because it doesn't know which to use, and I haven't found any way to choose one to use as default. Second, is to make different characters, have different fonts for their text boxes. For that, I just write the Face Font of their font in the Show Text Command, right? Also doesn't work since basically the system doesn't know what bitmap font to use since both are interpreted as the main, so it just uses the default normal non-bitmap one. So... What do I do to solve this issue? Also, anyone else is free to respond to this if they know and wish to help. Sorry if this topic is kinda messy, I don't actually use Itch.io much.