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Daeno Sudo

54
Posts
7
Followers
1
Following
A member registered Aug 17, 2024 · View creator page →

Creator of

Recent community posts

My biggest regret is the lack of instructions. Thanks for playing though!

Super fun! I love the weapon designs they look so cool. I was also pretty happy that we get to keep the older upgrades and are able to switch between them, added more variety to how I played.

Glad the physics engine humored you! I also really wish I had saved time to make a tutorial or changed up how the health system works. Basically, the four sparkles orbiting your sword are your health. They fizzle out over time, and you must re-enter the shrine to regenerate. It's not conveyed well at all so I apologize. As for mobile, it technically already works! I tried it on my phone today and its almost entirely playable.

I love chess! This was super fun to test my mushy smooth brain, and it was pretty hard to stop playing.

Fun! Love the item art and S-tier voice acting.

Thanks for playing! Sorry you got stuck, I had some problems with Godot's physics engine and ran out of time to iron them out. As for the ending, I originally planned a short story with cutscenes and dialogue, fit with a tutorial at the start. But you know how deadlines are. If you're really curious, it'd probably end with some important guy pulling the sword from the stone like King Arthur or Link.

Really really really good, like everything. Levels are detailed, characters are well designed, story is worth caring about, music compliments gameplay, movement feels great, and its challenging. Everything feels so original, with the whole game oozing passion. This is a potential jam winner right here. It's so good that sticky keys became a game mechanic; closing it after too many dashes before you get hit. I can tell you guys had fun developing it, and I had fun playing it. So thanks for making this game, I had a blast!

Cool levels and gameplay. Love a good fast-paced platformer, so I had a good time. Only nitpick I have is with how angry Jackie is all the time, but the back and forth banter it causes is fun to read.

Fun game! The wizard's incoherent grumbling is hilarious!

Super challenging but fun! Best part gotta be channeling the missiles through those narrow tubes.

Great idea! I love how fast you can go while jumping. It'd be cool to see a full fledged version of this concept in the future.

Great effects! The screen distortion one specifically adds a lot to the aesthetic.

Moving left on slopes or all the time? Never experienced a bug like that, it could just be the slope physics.

Thanks for playing! I'll be sure to check out your game when I can.

Art style and music was pretty neat! Story was interesting; however, I it's a little short and the graphics had a very out of place compression that messed up the composition a bit for me.

Art style and music was pretty neat! Story was interesting; however, I it's a little short and the graphics had a very out of place compression that messed up the composition a bit for me.

Overall, pretty solid gameplay! Aggro theme was so sick.

Overall, pretty solid gameplay! Aggro theme was so sick.

Thanks for playing!

Thanks bro.

Thanks! Improved the music myself.

Hilarious game! Love the art style and voice acting. The puzzles weren't too shabby either had to use my 2% giant noggin!

Music change and overall concept is pretty neat! I think if all the assets used the same pixel resolution, and if the items spawned in random places, it could be really cool.

Thanks for playing!

Darn, game page has the confusing building rules listed. Sorry I ran out of time to explain the controls in game. Thanks for playing though!

Thanks for playing!

Shoot I didn't know there was an up slash I gotta come back and try that.

Will do!

Thanks that was the main inspiration!

Mine is a simple little npc defense game with a Sega Genesis art style. Please check it out!

https://daeno.itch.io/golem-guard

Great game! Love the physics and models. A little confusing at first but I figured it out.

Nice, simple, and fun. Love the different enemy types and their patterns. Hitting a trashcan from below sends it into space (very awesome). The only thing I'd want to see is different ways for the player to attack.

Very cool idea. Lot of good mechanics here like the threads. Audio was also very soothing.

Amazing art style! I love the GB aesthetic. I only wish I had the right display for it. Audio is a little rough but the game is fun and I had a good time!

The art is a bit rough, but it could just not be for me. Direction given is a little loose and I kept getting lost, otherwise good game!

Cool art and audio! Didn't understand the combat at first but I eventually got it. Great game!

First of all, great CRT shader. It really helps bring the charming art style together. I also love how bouncy and full of character the sky is, makes the switch look cool. Lastly, I'm a big fan of rogue likes and their upgrades and this game definitely delivers.