This project is abandoned, I guess it would be nice to recreate it in CLI later
D00Mka
Creator of
Recent community posts
1) I'm pretty sure that the movement in the bonus game isn't normalized, so the ship moves faster on diagonals, which is fine by itself, but some players may feel like it moves just a bit faster than expected and collide accidentally because of that inconsistency
2) It would be nice to have a way to view what's the required amount of points for the planet, because the game gets boring after a few planets and just to see the ending I started skipping smaller nodes which lead to me missing my requirement by 20 points which could've been easily avoided if only I new that I need 2 more small nodes. And that frustrates me enough to not regain the progress I lost
1) Collectibles feel too inconsistent. Moth feels visually bigger, so I had a lot of near misses
2) It would be nice to have a checkpoint at the start of the frog section, because if you fail - you have to do the boring "tutorial" part over again
3) It would be nice to have some kind of control over how fast the sidescrolling is going, because most of the time you just have to wait for the screen to scroll enough, which is boring
Recently I came up with an idea of a multiplayer typing last man standing game...
So you have to attack other players with rocket-words and defend your own base from incoming ones :-)
I'm still working on it right now, but I have a working prototype, check it out P.S. The game is called Word War III



