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A member registered May 25, 2024 · View creator page →

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1. The idea is to introduce some randomness into the Sun's vision without losing the sense of control needed to keep things strategic. Sometimes, randomness can be unforgiving, and losing a bet is a real possibility—but don’t forget the suit proportions in the deck. If you take the bird into account, you actually have a lot of options.

2. You can do that, but after playtesting, it turned out that strategies like this tend to make you more vulnerable than anything else. If you try it, everyone will see what you're doing and they'll try to burn you to ashes before your next Birdsong. Scoring at the start of your turn is actually part of that balance (and in a way sun's vision is a part of that too and Offering is obviously to cournter the idea that you can just stay in a corner and wait... if you can't do offering you'll lose some points and crafting stations to score more points).

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Thank you so much! The most difficult part was the transition from paper to screen. I forgot my tablet and had to use my mouse to draw the lines 'x) — I just hoped the result wouldn’t look too weird. Here's the sketch of the Inca moth! :D

moth sketch

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First, you're gonna make me cry. Second, I'm crying. Please never change.

The good part about doing research is gathering lots of reference pictures of Inca clothing—especially of Inca kings.

1. Thank you! Nice to see another inca enjoyer! :D

2. Yes

1. Thank you! And yes, the bird counts as a joker, so you can choose the weather.

2a. Yes, you use the temple as a path.

2b. No, you can't remove a temple (I thought about that, but after a few tests, it didn’t feel right).

3a. It's not "a temple you don't rule," it's "a clearing adjacent to a temple you don't rule." That means a clearing adjacent to the forest of a temple you don’t rule.

3b. The idea is to kill a few enemies so you can rule some clearings around your temples, to protect your territory and possibly use the Sacrifice action.