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Cynthia Tools

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A member registered Nov 23, 2020 · View creator page →

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The first full version of the Realmrise: Endless Clicker Combat Page is now built.

This is one of the core pages of the game, where players fight through rifts, earn Realm Essence, manage progress, and watch their Realm Maidens contribute to the journey.

In this update, the Combat Page now includes:

enemy encounter panel with attack interaction enemy HP and Realmkeeper HP display current Realmkeeper power snapshot combat log panel Realm Maiden roster display role-based maiden cards upgrade buttons and maiden detail access top bar progression display sidebar navigation for the main game systems

The goal for this page is to make the player’s core progression feel clear, readable, and satisfying — click, fight, upgrade, grow stronger, and continue pushing deeper through the realms.

Realmrise is still in active development, so visuals, balance, UI spacing, and combat systems may continue to improve over time.

More development updates will be shared as the game grows.

Thank you for following Realmrise: Endless Clicker and supporting Cynthia Tools.

love the art style, and interesting concept

Realmrise: Endless Clicker is now in development.

We at Cynthia Tools are currently working on a new dark fantasy idle RPG project focused on realm progression, maiden bonds, combat, upgrades, and long-term progression systems.

Realmrise combines idle/clicker gameplay with fantasy RPG elements, character collection, ascension systems, realm growth, and immersive dark fantasy visuals.

The project is still in active development, but we’re excited to finally begin sharing its progress publicly.

More updates, screenshots, feature previews, and development logs will be posted here over time.

Thank you for supporting Cynthia Tools and following the journey of Realmrise.

Planned Features: • Idle & incremental RPG progression • Realm Maiden roster system • Bond and support mechanics • Combat & rift progression • Realm upgrades & ascension • Inventory, crafting, missions & achievements • Dark fantasy inspired UI & artwork

Realmrise is coming soon.

Thank you again for the extra testing and explanation! This is really useful. 🙏

That makes sense — since it depends on your full SDJB_Base setup, I’ll add a note in the help file that in MV the plugin can still be useful through the console log, and that the popup behavior may depend on the user’s setup.

I’ll still keep NotetagGuardian officially listed as an MZ plugin for now, since MZ is the version I can properly test and support, but your MV testing is very helpful for anyone who wants to try it there.

Good catch on the < / > edge cases too. Since the plugin checks for malformed angle-bracket style notetags, cases like <=, =>, or custom tag formats can create false positives. I’ll look into adding an ignore/whitelist option so users can allow valid custom syntax from their own plugins.

For something like <something!> as a closing/custom tag, I think it’s safer not to assume it is valid by default unless the user defines it as allowed syntax, because different plugins may use different notetag formats.

Really appreciate you testing this so deeply — this is exactly the kind of edge case feedback that helps improve the tool. 😄

Thank you so much for testing it in MV and sharing the info! Really appreciate it. 🙏

NotetagGuardian was originally made for RPG Maker MZ only, mainly because I don’t currently have MV, so I don’t have a proper way to test and support it there. 😂

But this is very useful to know — especially that it seems to work on your end with SDJB_Base, and also the note about the popup window being too large / text getting cut off on the 3rd line.

For now, I’ll still list it as an MZ plugin officially, but your testing helps a lot for MV users who may want to try it carefully on their own setup.

Thanks again for taking the time to test and report this!

Simple and fun , love it lol 

ok i'm back on my pc, below are my honest feedback after playing your game.

-it will be awesome if you could for a brief moment at the beginning of the gameplay to let player know what are the keyboard and controls.

-if you could add some dialog to all the things it would improve the game experience, like adding dialog to the well, scarecrow and the pokemon creature like in the opening house area.

-might need to edit abit on the pokemon sometimes it will trap and block player charac from entering or exiting the farm.

-in battle scene the player move selection menu are overlaping/ covering the monster in the battlefield, love the ai auto battle features btw

-battle scene back ground art, doesn't really match with the player, enemy sv battler art, you might want to consider making a more matching art

-Music and art are good it's really polish i can see you put alot of effort and time to develop to this level of quality, keep up the good work (thumb's up),

-you really should considering giving the game a custom mouse cursor, you have good art on character, map, ui, but the mouse cursor are the only thing doesn't have good art

-when entering the castle main entrance, player are not walking smoothly into the castle town area, it's like player are teleporting into it, (i think this is a bug)

-all character design , sprite and art are good, but they are lacking one important thing, they are no shadow beneath all of the character, it make's it look weird, because all of your art have good lighting and shadowing on the character.

i apologize if any of my words hurt or harm you in any way, i'm just giving my honest feedback and what i think would improve your game.

Genre: Clicker Game

Download Link: https://zymmylim.itch.io/food-poppers

Story: A bunch of food aliens trying to invade planet Cresfthium and you will be playing as head chef to stop the alien from succeeding.

Game Feature:

-Rebirth System.

-Funny 2d Character Design

-Hiring and lvling up your allies hero

-Clicking till your hand pain.

- (not an indle game) A total of 205 Stage to beat.

Game Engine: RPGMAKER MZ

Words from developer: This is my first time making a game, I'm a solo developer who work as cleaner in the day and game developer at night, i hope you guys will enjoy the game i made, thank you.

Game Screenshot: