Thanks! I thought it was about time to add the alpha keys, now I have a Book 8088. The new controls have been quietly retrofitted to the version in CGALIB itself now.
Your son sees snowmen, I see weird looking ghosts (especially in the thumbnails).
That's looking really good! I'm glad you're finding CGALIB useful! In my latest update I forgot to expose the screen attributes too, but it's relatively simple to do. I'll probably get around to that once another update is necessary.
The new bitmap editor is still a bit limited (24x24 tiles, and only 24) because it's really only there to get people started. Your own is probably better for your purposes. For my own projects I'll probably continue using The GIMP to make screen-sized collages of bitmaps and writing a bespoke asset maker for each game to grab the bitmaps.
I'm looking forward to seeing where your RPG project goes.
You've got the gist of the game. It's a remake of a traditional robot chase game from the 1970s or 1980s. Get all the robots on each level to destroy themselves, teleporting only when necessary to survive. Once all the robots are trashed, you go on to another level with more robots. Eventually you will die, in true 1980s game style. The doors and terminals are for decoration only.
I've tried other palettes but settled on this one (with a red background instead of the usual black) as I find it a bit more attractive than the default black/white/cyan/magenta. The Barren Planet or Team Droid palettes would be better but I'm trying to use a different palette for each game I release. There's always the monochrome option if you don't like the colours :-)
Thanks! Tiny BASIC is a good subject for a first attempt at an interpreter or compiler, which is why I think there are so many implementations old and new. The only disappointing thing is that there isn't a bigger library of programs for it, given that it's been around in one form or another since the 1970s. I'll go an have a look at those discussions now.
This looks really interesting! I've had a quick play with it and have a question: when I press 1 to advance up the track, it doesn't advance but just passes my turn and my power bar disappears. The monster can then attack me and then I have to start raising my power bar from the bottom of the track again. Am I misunderstanding the purpose of "advance"?