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Cyclopean

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A member registered Jul 06, 2024 · View creator page →

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Good catch. Yeah, that was a failed experiment that I thought I had fully cleaned up. You're the first person to ever try redeeming one! I've gone ahead & removed them from the listing. Thanks for letting me know.

Provided the license is followed regarding what is distributed!

You're welcome!

Glad to hear it. I am making more! And there'll be an update to the core pack, too! Soon! End of month, likely.

I think the simplest method would be to use the Building Tool to paint an area of interior, and then use the Terrain Brush to paint hatched interior around the interior area. You can also accomplish the same thing with patterns & walls, but it'd be more laborious.

Well, there you go!

I can add it to my todo list, although the cave tool's a bit of a nightmare to work with from an artist's side of things. Would have to figure out how to do it satisfyingly. Probably wouldn't be able to make it cleanly match the color palette (since it ties wall & floor color together). Hmm....

Oh, that's super cool!

It's a good question. I personally like the paper texture, but I could potentially put together an alternative version that's wholly solid colors.

I'm not sure it's a better way tbh. It's just a program with a lot of weird technical debt & being able to do both walls & interiors at once with the Building tool would probably be a big help.

I'm working on a secret project I'd call a replacement for Dungeondraft, but it'll be a while before it's ready for the public..!

Updated with support for the Building tool.

(1 edit)

Ah, this is downstream of some problems inherent to Dungeondraft. The Building tool's "floor" data only takes a specific kind of randomized tileset & it doesn't inherit from the pattern fill tool for some reason. The normal recommended workflow is to use the Wall tool with the Pattern Fill tool, but this is not as convenient as the Building tool honestly.

It is an oversight I think because I could probably add the textures to the Building tool's floor patterns. I will see about doing that soon.

Fast edit: Right. So the Building tool only takes images of 4×4 tiles where each tile is randomized in placement (like, try using the default building textures for a bit & you'll see what I mean). It'd totally screw up the hatching textures (since each tile would be randomly placed & it'd have seams on all the sides since the texture wasn't made for that) and it wouldn't be suitable for the transparent textures.

I could do an update with the solid color fills as options for the Building tool though since that's just a simple fuzzy texture that shouldn't be impacted too badly by the random tile placement.

GOOD

I'M GLAD YOU LIKE IT, I MADE IT FOR [PEOPLE LIKE US]