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Cyberfly

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A member registered Jul 19, 2018 · View creator page →

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Oh, thank you so, so much, that means a lot to us 💞 we are lucky to have our own composer and voice actor in our team, without them we couldn't have done it 💞

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Thank you so much for the comment! We're glad you liked the concept 💕


Crypt of the Necromancer was actually a huge inspiration for this one. We were lucky enough to have our own composer so we wanted to incorporate his music more prominently into the game :)


The issue with the skybox is known. We only had one programmer but as it does not break the game we just left it in, because as probably a lot of teams we were in a bit of a hurry at the end 😅

Thank you for your feedback! We will discuss your idea about the ammunition scarcity in our team. We're already working on a new version and will update as soon as the jam is over. We totally agree that the floor is too noisy and already created new assets for that.

Maybe come back later, when we have a new version :)

Thank you so much for your feedback! Great that you played Orbita Punch last year :)
We're currently polishing the game and too have an issue with the weapon swapping. At the moment a lot of players request that the weapons will we swappable for the player, but we will keep your feedback in mind and playtest your idea too. 

You're totally right concerning the enemies feedback and the super busy floor. We faded it already so you don't get too dizzy when walking over it. We will update the game after the jam (probably some days after and not tomorrow, as some bugs are quite tedious to fix).

Again, thank you a lot for your feedback :) 

Thank you very much, we too are very proud of our art and what we could create in about 30 hours!
You actually have kind of a choiche which weapon you use. With RB/R1 or Space on the keyboard you are able to switch manually through, although they will shoot when they're cooldown is up. The cooldown even stops in the middle when you switch. 
A lot of players didn't knew that so that's entirely our fault for not communicating the controls well enough. At the moment we're polishing the game and we put a litte control sheet on it! 

First of all, we are literally screaming right now. This is the most genuine review for a game, especially on itch.io we've ever read. And your timing is perfect! We're actually working right now on improvements for our game and your ideas will flow right into them. 
Your feedback is very valuable for us and we are beyond happy that you enjoyed our game this much! 

W can tell you we already tweaked the weapons, we reduced the cooldown for the shotgun and made the gas grenade more useful (we're totally with you here, it was the worst weapon of them all). 

Also thanks for your bug list! We didn't know that the protectiles of the corn were invisible at times. It's supposed to shoot popcorn but we somehow forgot to implement it.. oops! Concerning the enemies.. some of them get out of the level and can't find their way back to the player. So you probably didn't kill them all, we just messed ab the path finding there.. 

We want to thank you again and we appreciate the time and effort you put in actually playing and reviewing our game to this extend!

We're really glad you liked it! You can actually kind of choose your own weapon. You can switch between them with RB/R1 or Space, but once they're cool down is over they will shoot :) 

Thank you so much! 

Thank you very much!

We'll update the game as soon as the jam is over so we can get rid of these bugs. You're free to give it a try after that!

We're really happy you like the game! We will take the next weekend to polish it and update the current version as soon as the jam is over :)

Thank you so much! We are really happy you liked it <3

Hey, that's really awful! We tested it with mouse and keyboard and nobody seemed to have an issue.. Maybe you can tell us your setup, meaning the system you're running and which version of it? This could be a bug with Unity and maybe we can reproduce it to fix it for our next version.. I'm so sorry you have these issues!

I'm really happy you liked it :)

Yeah, the flame thrower is not that readable yet.. we want to update the game after the jam is finished so that it's actually finishable.
It's possible to finish the level, but as the enemies can get out of bounds they sometimes get stuck at an outer wall..

Thank you again for your feedback, we will keep it in mind when polishing it!

Thank you for your feedback! Yes, we too are quite happy about how the art turned out. As for the balancing of the weapons and the sound.. We miscalculated, of course we did :D we had no time for play testing before submitting and all the sounds we have we're implemented in a rush. 

We will work on the game and update it after the rating for the jam is over and we will keep your feedback in mind :) 

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Awesome that you liked the art! And thank you so much for your valuable feedback. We had no time to test the game before submitting so it's really unbalanced, but we will keep your criticism in mind when working on it :) 


As for the goal.. We have an out of bounds problem. It's actually possible to win the level and get to the second stage, but sometimes, when a wall on the outside of a room gets destroyed, enemies will run outside into the abyss or wherever their now free mind is leading them.. That means you can't kill them anymore and thus can't win the level.. When the rating time is over we will upload a fixed version :) 

The art was made all by ourself. Yeah, we have a really talented artist and I'm super glad!

Thank you for the feedback about the game pad, we will add it to our description beforehand! 

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Thank you a lot! 
We know of the bug.. you need to restart the game, but we just found out one minute after submissions closed.. We will update when the rating for the jam is over :)