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CuteShadow

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A member registered Aug 06, 2020 · View creator page →

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whenever they come out hehehe

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The max number that would make sense is the width of your game window (so 1920 for a 1080p game).


The layout is in "subtitle" mode which tries to even out the length of each line. If you want the default back just delete the part that says layout "subtitle". But note that this can be annoying to read because it will make the top line closer to the max width meaning you have to move your eyes more.

Yes, just increase gui.subtitle_maxwidth to the length you want

Hi, this looks like something a bit more complicated to debug in an itch.io comments.

I recommend joining the DevTalk Discord server for vn dev and asking this in the programming channel. https://discord.com/invite/devtalk

This page is really satisfying

Thanks

Good eye! There's only a 1 or 2px offset for the chromatic abberation so not something most people will notice consciously 

Okay, that transition is very hot. I like how it's mostly black and white but you know when to add a splash of color to make a sophisticated aesthetic.

I like the unique textbox UI as well. It fits the theme nicely! Overall, everything comes together into a really cohesive mystery experience.

Okay, that transition is very hot. I like how it's mostly black and white but you know when to add a splash of color to make a sophisticated aesthetic.

I like the unique textbox UI as well. It fits the theme nicely! Overall, everything comes together into a really cohesive mystery experience.

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Please comment any yuri/GxG/WLW/GL/Sapphic submissions you find or submitted yourself. That is all.

If you want your game removed from this list then let me know.
 

Confirmed:

 

Unconfirmed:

Prima Donna
The Forbidden Cellar
The Girl and The Fallen Star
Alice In Masquerade
Still Heart [DEMO]
The Unmaking Gospel
Wapple Hous
Gleeful Grotesquerie: Tunnel of Love
Music With Harmony
Amalgum (Part 1)
Cycle of Carnations
Mukbang Idol

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Violet is cute!

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Violet is cute!

A really sweet little date! Oooh, and the Starry Night GUI!

A really sweet little date! Oooh, and the Starry Night GUI!

The camerawork and clever use of assets make the game very cinematic. Really amazing work!

The camerawork and clever use of assets make the game very cinematic. Really amazing work!

There's so much art, it's really impressive! The varied visuals really sell the atmospheric horror alongside the sound design. And every character is fully voiced, which must've been a lot of work for such a big game. Great stuff.

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Yep, that's the one! We're going to have a motherboard then throw a bunch of bullets on the table XD

The middle part is 4:3 and when put in the middle of a 1080p game, it creates enough space for those iconic thick borders.

HAHAHA. Finally, I can spend all my minimum wage on gacha, and no one can stop me!!!

All the little UI animations and sound design are very satisfying too!

HAHAHA. Finally, I can spend all my minimum wage on gacha, and no one can stop me!!!

All the little UI animations and sound design are very satisfying too!

THANK YOU FOR COMMENTING. You are under no obligation to do this but consider also copy/pasting your comment onto the game page. Thanks again!

I love streams!
Btw there's a Twitch category for this jam to make it easier to see who's playing the games https://www.twitch.tv/directory/category/spooktober-visual-novel-jam

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You probably also deleted the styles under the choice screen you deleted.


It will still work even if you don't delete the old choice screen since the timed_choice file is alphabetically after screens so the new one will replace the old one anyway.

I sent a friend request!

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Maybe try clearing your persistent data?

You can see that division happening to calculate the adjusted time which is the only possible place the error could occur. 

You can also try opening the console using Shift+O and typing in persistent.timed_choice_speed to make sure it isn't 0 if clearing persistent didn't work.

That could only happen if you changed the speed variable to 0 🤔

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Something like this should work

If you add PointEmitter directly to the screen it will mess up the animation since the screen will make a new PointEmitter every time it decides to update itself.

image my_emitter = PointEmitter(count=500, warmup_time=20.0, slice=270)
screen emitter_test():
    add "my_emitter" at truecenter

At the bottom of the file in the timed_choice_visual screen, you'll find the part of the bar that fills up.

If you change the xalign to 0 instead of 0.5 the bar will anchor to the left to shrink in that direction.

add Solid(gui.timed_choice_timer_bar_fill_color):
    at transform:
        xalign 0.0
        xzoom 1.0
        linear adjusted_time xzoom 0.0
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Make sure to turn on the camera perspective by applying the photo_mode_active transform to the camera as shown in the FAQ and How To Install. It's a 3D camera so it needs perspective to be turned on. There's a YT Shorts and the longer tutorial if you need it.

I don't have "new_bg" defined anywhere inside Photo Mode so that must be somewhere in your project.

Note that if you dont tag you backgrounds with "bg", the far transform won't be applied automatically and there will be no parallax unless you manually set the zpos yourself.

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If you look at the changelog you'll notice that transform has been removed. This is because it didn't do what it was actually supposed to do.

The new clipboard copy outputs the camera transform so that it does the animation first, then reactivates photo_mode_active.

Without a suitable backdoor to the camera, the only way for me to control it is to apply the transform manually.

camera:
    # animation
    photo_mode_active

Rotisserie chicken is diabolical behaviour

It would be fairly straightforward to do in any game engine that supports 3D which even Ren'Py does (though rarely utilised)

These are good ideas!

Ideally, the entire game would use a proper chat-sim interface so that you could go back and see previous chats/emails.

Then, to give hints in case an incompatible game is chosen, they could at least say "I don't like [genre here] games." rather than the generic line. Even better, each VTuber would have entirely separate bad-ending routes over a much longer game loop that would more naturally help you manage their lives and career on top of the main story.

As you can imagine, this scope is far too large to accomplish in a month-long game jam but *if* I did revisit this concept in the future I would consider it.


For now, I can only offer a "hack" solution and that would be to save the game during the recruitment screen so you could go back to it. If you just want 100% completion then you can look at my reply below which says "STREAM MECHANIC SPOILERS BELOW". In any case, you would still be able to finish the main story.

Again, I appreciate you taking the time to make your comment and I pretty much agree with you completely but due to scheduling and creative interest, I would rather remake the entire game than make new updates 😅

yes!

Life is cruel and sometimes every choice you make feels like it's the wrong one.

Nonetheless, I believe in their futures, no matter where they end up.

This had such an immersive atmosphere and the story pulls you in with a touching mystery. Also, I love how you can play with the little lights floating about.

This had such an immersive atmosphere and the story pulls you in with a touching mystery. Also, I love how you can play with the little lights floating about.

Strength build is the best and I don't have enough brain to say otherwise.

Strength build is the best and I don't have enough brain to say otherwise.

Some GL/Lesbian/Yuri games
Wish Upon the End of the World! https://itch.io/jam/spooktober-2024/rate/2984434
Dyn Mawr https://itch.io/jam/spooktober-2024/rate/3006970
A Witch is Getting Married (already up there as cozy)
UnderHolo https://itch.io/jam/spooktober-2024/rate/3007063
Shut-in Vampire https://itch.io/jam/spooktober-2024/rate/2962854
The River Bride https://itch.io/jam/spooktober-2024/rate/2998669
Oto-hime https://itch.io/jam/spooktober-2024/rate/2986566