Yes, you can start an episodic series that you plan to update after the jam.
If it's a preexisting series then you'd need to make fresh assets to not break the rules (for example, same characters but new sprites).
There won't be any official recommendations for how you want to present cute and cool aesthetics (or how to mix them) because it's up to your interpretation!
You aren't necessarily limited to physical outfit styles either. You could present cute or cool vibes through character's personality or the actions they take.
The max number that would make sense is the width of your game window (so 1920 for a 1080p game).
The layout is in "subtitle" mode which tries to even out the length of each line. If you want the default back just delete the part that says layout "subtitle". But note that this can be annoying to read because it will make the top line closer to the max width meaning you have to move your eyes more.
Hi, this looks like something a bit more complicated to debug in an itch.io comments.
I recommend joining the DevTalk Discord server for vn dev and asking this in the programming channel. https://discord.com/invite/devtalk
Please comment any yuri/GxG/WLW/GL/Sapphic submissions you find or submitted yourself. That is all.
If you want your game removed from this list then let me know.
Confirmed:
Unconfirmed:
Prima Donna
The Forbidden Cellar
The Girl and The Fallen Star
Alice In Masquerade
Still Heart [DEMO]
The Unmaking Gospel
Wapple Hous
Gleeful Grotesquerie: Tunnel of Love
Music With Harmony
Amalgum (Part 1)
Cycle of Carnations
Mukbang Idol
I love streams!
Btw there's a Twitch category for this jam to make it easier to see who's playing the games https://www.twitch.tv/directory/category/spooktober-visual-novel-jam
Maybe try clearing your persistent data?
You can see that division happening to calculate the adjusted time which is the only possible place the error could occur.
You can also try opening the console using Shift+O and typing in persistent.timed_choice_speed to make sure it isn't 0 if clearing persistent didn't work.
Something like this should work
If you add PointEmitter directly to the screen it will mess up the animation since the screen will make a new PointEmitter every time it decides to update itself.
image my_emitter = PointEmitter(count=500, warmup_time=20.0, slice=270)
screen emitter_test():
add "my_emitter" at truecenterAt the bottom of the file in the timed_choice_visual screen, you'll find the part of the bar that fills up.
If you change the xalign to 0 instead of 0.5 the bar will anchor to the left to shrink in that direction.
add Solid(gui.timed_choice_timer_bar_fill_color): at transform: xalign 0.0 xzoom 1.0 linear adjusted_time xzoom 0.0