wow. just wow.
Skull
Creator of
Recent community posts
Slowly Gathered all the keys then died to a twig because I didn't read the description ;-;
Very good game, love the post-processing effect, gives it a very unique look. I like how it is hard to see very far away. Atmosphere is well done and listening is super important. Appreciate not having obnoxiously loud jumpscares! Good job!
Unique visuals, simple but engaging gameplay loop, effective SFX, and good implementation of wind. Was fun to play through! Didn't experience any bugs, but I took a few notes!
- Got stuck at level 4 (I think it was 4) by getting pushed all the way back on the left side. Because of the wind I could not get out of that spot and I had to restart the whole game!
- Controls felt a bit unintuitive? Would appreciate [Enter] to throw the disc. For the first few throws I kept going back to the main menu by accident and switching cameras when all I wanted to do is make a throw!
Overall really good implementation of the concept and very enjoyable, good work!
I have a mouse that allows me to "unlock" the scroll wheel and let it free spin, which made this game a breeze to play through. Funny concept. I appreciate the SFX so I know when I am doing damage. A basic animation would help the idea that the chainsaw is spinning. Other than that very good effort!
Very fun concept, took me a bit to understand how it worked, but even without knowing what was happening, it was very satisfying to build up combos. Good implementation of VFX + SFX to reward the player when they perform a good combo. I appreciated the inclusion of powerups for when I had a horrible deck.
I struggled to see the spin to win aspect before I read the comments! But other than it was quite addicting, made it all the way to the end, good job!
Loved it! Completely forgot how time passed, addicting gameplay loop and a wide array of different turrets + powerups. The mortar ended up being my favourite because of how reliable it was.
If I had to give some feedback it would be throwing VFX & SFX in to really give the game that extra bit of juice.
Also unsure if this is a bug, but I could only see the radius of the turrets on the outer ring, ideally I would want to see the radius when I click on a turret.
Cheers!
Very well done! I was skeptical about rotating the mouse as a mechanic, but I was surprised as to how well it is excecuted! One minor comment would be that it was a bit difficult to see where I had to rotate the electrical box dial when under pressure. For a solo project this was very create and impressive, really good work!
Hello! After a long time deving I would love to kick back and play some titles! Drop your game below and I'll give it a spin!
Here's my teams entry, I'd appreciate if you give it a go, it is mobile friendly + very quick to get into!
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4695209
