Hi, my name is Zoe and I've just published my first ttrpg system called CURSE.
I wrote CURSE as a response to feeling slowed down and limited by 5e's mechanics when it came to on-the-fly improvising, especially during action sequences that weren't traditional combat.
I'm quite proud of it, I hope you check it out :)
I wrote a roleplaying game if anyone's interested?
Welcome to CURSE, an extremely rules-light system that mechanically encourages players to invest in the world of their story.
CURSE is designed to remove as many barriers as possible between the players, the GM, and the spiritual experience of co- creating meaning through storytelling, while still retaining some of the risk, reward, and consequences that a structured rule set can provide.
