really nicely done. good sense of progress and discovery and...
Ben Green
Creator of
Recent community posts
One of the most incredible things about both writing rulebooks and classroom teaching is how often people can get confused about things I thought were crystal clear - or even thought were so obvious I didn't even realize it needed to be said at all. In this case, I interpreted "still using the PDF for rules and story" as meaning the adaptation uses the same rules and story as the PDF. What about "you'll need to read the rules and story in the PDF".
When I played the browser adaptation of the game it just dumped me into puzzles with no explanation of anything beyond trial and error. I didn't know what "resources" were and thought they were bombs until I downloaded the PDF which has the actual rules in it. At that point it was clear.
I don't mind the browser adaptation assuming you have the PDF, I just wish it said that and that the rules to the game are in the PDF.
[edit: the PDF has the rules in it. You can't really play the browser game without reading the PDF]
Are there actual rules for this game written anywhere? I cannot imagine how someone is supposed to learn how to play from the pdf if it's not very clearly spelled out what you can and can't do and what the iconography means.
I can't tell if I don't understand the game, or if I do understand it but have somehow not found a solution to puzzle 1.7 in the browser adaptation. It seems like I need one of the people to reach the door without touching any bombs and that lines, walls, and other points cannot be crossed. But it seems impossible? I'm assuming that I'm wrong about something but .....
The game feels too easy at first but gradually, almost without noticing it, the bar rises until it becomes a challenge and then seems nearly impossible. Then, after you've lost you start rethinking those earlier purchases and realizing that they only seemed superfluous at first because their purpose is for that later time. Unexpected depth.
PS. but "creamsicles" is totally a word.
I made a 1-page megadungeon in 2017 that was 5-dimensional and weird enough that the players eventually became more afraid of the rooms that appeared empty than the ones filled with flames or completely full of corpses or horrifying monsters.
I also co-made a dungeon that was a full-sized ruined dwarven metropolis complete with a magical subway system run by a goblin cult, a section overrun by magma elementals, and sewers filled with symbiotic mycelium that produced the city's food in exchange for waste and bodies.


