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CuddlyCreeps

28
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7
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A member registered Jun 21, 2023 · View creator page →

Creator of

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<3

nice!!!

nice!!!

Cool game concept, but I was simply too bad at it — really difficult. I do like the PS1-style visuals though, and the dark atmosphere comes across really well.

Is it intentional that the mouse cursor constantly drifts downward?

Cool game concept, but I was simply too bad at it — really difficult. I do like the PS1-style visuals though, and the dark atmosphere comes across really well.

Is it intentional that the mouse cursor constantly drifts downward?

I've tried this game a few times but got caught fast :D I'm not a big fan of the controls, they aren't really intuitive.  I also don't like the mix of art styles. But I know it's not easy finding fitting asset packs if you can't make the assets yourself.

The resolution/screen size was weird.

Overall a nice creative idea! :)

I've tried this game a few times but got caught fast :D I'm not a big fan of the controls, they aren't really intuitive.  I also don't like the mix of art styles. But I know it's not easy finding fitting asset packs if you can't make the assets yourself.

The resolution/screen size was weird.

Overall a nice creative idea! :)

A really cool take on an incremental game. I’ve played quite a few of them, and in my opinion many eventually lean too much into being idle games where the player barely has to do anything anymore. That’s not the case here. I also really liked how the game gradually opens up over time, with new features that first have to be discovered — very nice design choice.

I’d give the player a bit more time at the beginning though. The first few 3-second loops felt pretty confusing to me. Even with upgrades, the submarine turns a bit too slowly, and it’s frustrating that you can only rotate while moving. Because of that, it sometimes feels more like a parking simulator than controlling a submarine.

Cute art style and very cool <3

A really cool take on an incremental game. I’ve played quite a few of them, and in my opinion many eventually lean too much into being idle games where the player barely has to do anything anymore. That’s not the case here. I also really liked how the game gradually opens up over time, with new features that first have to be discovered — very nice design choice.

I’d give the player a bit more time at the beginning though. The first few 3-second loops felt pretty confusing to me. Even with upgrades, the submarine turns a bit too slowly, and it’s frustrating that you can only rotate while moving. Because of that, it sometimes feels more like a parking simulator than controlling a submarine.

Cute art style and very cool <3

Thank you so much for your feedback! :) <3

Thank you pretty much! <3

The theme "under pressure" was well met here :D

Really creative, fun little game! It wasn't this easy to stay calm under pressure. 

I assume that the bites and symptoms are random? Good implementation of the theme.

Over all nice :)

The theme "under pressure" was well met here :D

Really creative, fun little game! It wasn't this easy to stay calm under pressure. 

I assume that the bites and symptoms are random? Good implementation of the theme.

Over all nice :)

First of all... wow, I'm impressed! 

I really really like the idea of the game and the kind of game. The art style is fricking good! And the animations are nice. I like the music too. You really did that in just two weeks for the game jam?!

It's easy to understand. The explanations in the game are pretty good to understand, the highlighting of the book symbol when I have to close my book is very intuitive.

I would wish for the possibility to get some tipps when I'm stuck in my canvas. Or maybe that the cards, that don't need a new connection are greyed out or something. At the end I still had two unused connection points. And I think it would be nice to hide the cards that are already on my canvas.

But it was really fun to play, I've enjoyed it and I would play it again once it's fully developed. Fricking great job! 

First of all... wow, I'm impressed! 

I really really like the idea of the game and the kind of game. The art style is fricking good! And the animations are nice. I like the music too. You really did that in just two weeks for the game jam?!

It's easy to understand. The explanations in the game are pretty good to understand, the highlighting of the book symbol when I have to close my book is very intuitive.

I would wish for the possibility to get some tipps when I'm stuck in my canvas. Or maybe that the cards, that don't need a new connection are greyed out or something. At the end I still had two unused connection points. And I think it would be nice to hide the cards that are already on my canvas.

But it was really fun to play, I've enjoyed it and I would play it again once it's fully developed. Fricking great job! 

A veeery stressful game — especially because of the controls. The idea with the saw blade is really cool, but the controls still need some work. In particular, jumping off edges sometimes just doesn’t work properly. The controls can get genuinely frustrating at times :D — which definitely made me feel under pressure.

The second level actually felt harder than the third one. I liked that there are different variations of how the saw blade chases you.

Cool parallax effect, epic pig, and the theme was implemented really well.

A veeery stressful game — especially because of the controls. The idea with the saw blade is really cool, but the controls still need some work. In particular, jumping off edges sometimes just doesn’t work properly. The controls can get genuinely frustrating at times :D — which definitely made me feel under pressure.

The second level actually felt harder than the third one. I liked that there are different variations of how the saw blade chases you.

Cool parallax effect, epic pig, and the theme was implemented really well.

Escaping a supernova is probably one of the most high-pressure situations imaginable.

The debris often spawns far too late, which makes it almost impossible to react and properly dodge it — especially at the start of a round.

At first, I didn’t realize that you can actually steer in full 3D space.

Very creative theme, and the self-made 3D assets look great.

High Score: 122

Escaping a supernova is probably one of the most high-pressure situations imaginable!!!

The debris often spawns far too late, which makes it almost impossible to react and properly dodge it — especially at the start of a round.

At first, I didn’t realize that you can actually steer in full 3D space.

Very creative theme, and the self-made 3D assets look great.

High Score: 122

Fun idea! 

I would wish for some explanation in the game. I didn't understand the card screen and what to do with the values on the bottom of the cards. But I like that the initial screen isn't overloaded with stuff.

The hearts made it easy for me to understand, that I only have 3 tries to reach the goal.

I like the "old screen style". All together very neat art style. 

Nice little game :) 

Fun idea! 

I would wish for some explanation in the game. I didn't understand the card screen and what to do with the values on the bottom of the cards. But I like that the initial screen isn't overloaded with stuff.

The hearts made it easy for me to understand, that I only have 3 tries to reach the goal.

I like the "old screen style". All together very neat art style. 

Nice little game :) 

Mr.Box, this is very Eewww but also Argh.

Nice little jam game, love it :)

Feedback:

- The gravitiy feels too strong

- When going back to main menu after dying, the start and exit buttons don't work

Our first game jam. Was a fun project. Enjoy!