A simple fun audio toy, great job.
La Pâte à Son is still around by the way, you can find it in Flashpoint.
I think I kinda played this game wrong because I didn't know how SHARECART1000 worked until just a day ago. Thankfully, it still stands up well on its own. I've had a lot of fun exploring.
EDIT: I think I just got to the end (or an end, if there's more than one) and oh boy. Oh wow. Nothing could have possibly prepared my eyes and ears for that. Thank you so much... this game was a journey and I was very glad to be on it.
Thanks, that means a lot!
When I first started making games, I was worried people wouldn't want to hear me semi-rambling about random stuff. But most people I've heard from so far seem to be fine with it, so maybe I'll keep going a while longer... Who knows?
This game is stylistically very different from other games I've seen in this and last year's jam, but I think this is a good thing. We are all individual people, and as a result, we will all have our own dreams, and our own methods of recalling and depicting them.
This emulator, it seems, is for the hazy dreams: half-remembered landscapes, blurry shapes emerging from fog a brief time, only to sink back into it. Those dreams where you wake and remember nothing but a single moment, or a single phrase....
Thank you for showing us this.
I just rediscovered this and I strongly believe this is the first Bitsy I ever played. I definitely remember this one fondly. Thank you, and everyone else in this collab, for helping me discover (and get hooked on) the wonders of Bitsy. It's been a pleasure.
This is a lovely game that accurately captures the struggles of being a creative person: we usually have more ideas than we do motivation! I'm thankful for meta-games like these, where old ideas can see the light of day for a bit and not be completely forgotten.
Was not mentally prepared for my game to be streamed. If I knew it would be on video I would have probably put more effort into adding graphics or something. Thank you, but I'm not sure if I can watch, I get attention anxiety sometimes. Not a good trait to have when sharing your work on the internet, I know... but I try to manage with the cards I've been dealt.
EDIT: Tried to watch a bit and I'm cringing at my own words so hard right now. Why am I like this lol
Thanks for the quick response! I was also wondering if there's a Discord or similar platform to exchange levels and screenshots at. This feels like the kind of game that's better enjoyed with a community, and I'm trying to see if such a community exists yet.
This is great, just found it today and already having a lot of fun! My main suggestion is a search bar for the create menu so you can find your props a bit faster. (I would also love to import my own models/textures/sounds, but if that wouldn't work out I'd completely understand.) This is very swag and I'm going to enjoy it a lot.
Great game but there are a few serious bugs:
-Going left from the first level softlocks the player into infinite falling.
-The third level's speed ramps are way too powerful. I nearly flew past the top of the level barrier.
-When you jump, Rem keeps moving even when you're not pressing any keys. (Not strictly a bug, I know, I just think platforming is better when you have a little more control over where you land.)
Overall, however, I enjoyed this short experience for what it was: a game jam game with a vivid art style and solid character designs.
The online zine viewer updated and now this doesn't work. Please fix, this looks cool and I really wish I could see past the cover.
EDIT: nvm, I was dumb and didn't know to use the bottom corners to flip the pages. Once you do everything works fine. Thanks for making, these were cool to look at.