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Cubidubi

10
Posts
7
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A member registered Apr 25, 2025

Recent community posts

Just go and sign: https://stopcollectiveshout.com/

Good work!

Absolutely, I will do a speed run of the game and see if I can screenshot the screen. Where do I send them? 

Oh! and it would be great if you could zoom throughout the game (scroll and zoom in whenever you want) ;)

I bought the game of course! My support is huge! :) if I remember correctly, the censorship is clear on Boss Gradbar's second scene and Farmer Yagnar's second scene.


Of course it is :) Great! Here are some more thoughts and ideas, specifically for Chapter 2:

  • "People's Hidden Districts": Let Elena access forbidden parts of the city through secret paths or by bribing/corrupting guards.

  • "Public Displays": Use the city to create new types of scenes (public punishments, slave markets, etc.) where Elena can be exposed and earn money through humiliation, or witness the treatment of others.

  • "Faction Influences": Perhaps there are different factions or groups within Unian society that treat slaves differently — create small choices around which "owner" Elena might try to attract the interest of.

It's truly a grate game! 

Some more suggestions and tips :)

  1. Strengthen the world's believability: Add small, optional interactions (such as daily routines or minor events between scenes) to bring more "life" to the world and its inhabitants.

  2. Deeper character development for Elena: Introduce more internal monologues where Elena struggles with her emotions (hope, despair, adaptation, resistance). Allow players to make some choices in direction, which would create a stronger emotional bond with her as they follow and influence her inner journey.

  3. Variation in interactions and scenes: Use different types of challenges or "mini-games" to vary the pacing. For example: sneaking away, gaining favor with certain characters, mental endurance tests, pushing her limits, or training her own holes.

  4. Greater impact of player choices: Even small decisions (how she responds to someone, which places she chooses to visit) could influence minor scenes or how NPCs treat her. This gives the player a sense of control even within an otherwise powerless story, paradoxically enhancing the feeling of entrapment and desperation.

  5. Sound-based enhancement of atmosphere: Experiment with subtle soundscapes (such as distant slave labor, screams and moans, chains, and murmuring in the background of the city) and more varied lighting in the environments.

Ether way it's all ready a good game, and brings your audience mush joy. All the best /

consider including a red light district in the city as well. could give rise to more interesting side tracks.

i have the same problem with itch.io version.

Absolutely fantastic! appreciate your work and hope there is more to come. Wish for a longer experience is the possibility of more interaction with the environment and Elena's opportunities to explore herself, her submission and dark minds. Reflective dialogues connected to the solo scenario. keep up the good work!