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CSQRB

22
Posts
A member registered Apr 10, 2024 · View creator page →

Creator of

Recent community posts

The gameplay is good. Would be nice if there was some progression between loops i.e. boss becoming harder or new loot appearing. The game has a lot of potential.

This feels like a game from Mike Klubnika. Pretty atmospheric. The gameplay loop was so good, I even did a few more races after I’ve seen all the content.

I’ve seen your game on stream.

Was a bit hard to understand the main mechanic at first, but it’s very clever. Level progression feels nice. A good take on idea of helping yourself in the past.

And I like the music you made for the game.

I like visuals and music. But the game poorly communicates with player. Even the text tutorial on page is too hard to understand.

Visuals are nice and I like the idea, but the game poorly communicates with player. I still barely understand what I need to do exactly.

What I understood is that roads shouldn’t be obstructed. Would be nice to be able to see if they are obstructed without waiting for a visitor to walk on it. It just takes a lot of time and it’s sometimes visually not clear if road is obstructed.

No real gameplay, but awesome visuals. Cool.

The game itself doesn’t have so much gameplay, but the art work is amazing.

The game have issues with player speed and visual clarity, but I like the fact that it was made from scratch on custom game engine while having a full-time job. Cool.

Never seen similar concept being made in 3D. For tutorial level it sometimes being unclear. Trap room with cube could be replaced with pit to be more understandable for player.

The game doesn’t launch :(

Error when I launch the game:

Application folder: D:/Users/Ilya/Desktop/ItchStuff There should be ‘Loop Snake_Data’ folder next to the executable

Gameplay loop seems to be too repetitive. Especially after upgrading range, since with good fire distance you don’t need even to get in turret attack range. So the game comes down to destroying all turrets from safe distance and looting it.

Overall the concept could be interesting, just needs a bit more designing.

I like visuals of the game. The gameplay however, have issues. The best strategy is just building firewall around your spawn. Enemies can’t do nothing about it and the game doesn’t prevent you from this.

But if you would do use different strategy, you die quickly since it’s almost impossible to dodge this much zombies from everywhere at the beginning without taking permanent damage.

It’s hard to read the text when gameplay requires precise movements from you. I would describe gameplay as a bullet hell, but without bullets. The only thing I can say is I felt that hitboxes were a bit unfair, but I’m not sure about this.

The gameplay was nice. Would be cool to have a bit more puzzle elements. I like level with overlapping zones. Not sure why game loops itself back to the first level. Also the game lacks of any sounds.

The gameplay wasn’t so interesting, but I think it’s good start for first game. I think not focused gameplay was the main issue there. At the beginning I encountered some enemies, then out of nowhere there is “Crossy Road” section. You could add deep to enemy encounters and grow mechanic instead.

Also the loop. When I got to the end, I just thought that you restarted the scene. No idea if there was something new after because I closed the game. I guess some arcade mechanic could be good there. Like the game becomes harder with each loop. Could go nice together with deeper mechanics too.

I like the challenge this game offers. Level is harder each shot and you better land them. I don’t like music tho. Itself it’s good, but it constantly slows down because of all bullets nearby.

Very cool idea and gameplay. But the game is really hard. I had to cheese with “go go stop” to somehow deal with timings, but even then got stuck at later stages. Could have difficulty settings to be able to play without of skill of monkeytype daily player :)

Would be nice to have sounds too.

I very like the artstyle and gameplay. Could be a bit harder tho. Sad that you didn’t fit the theme properly besides of orbit loop.

I like the idea of being on orbit of planet. But the game poorly communicates with player. Atleast few more tooltips would be good I guess. Also the game felt very random and I didn’t feel I was losing because of mistakes on my side. CRT effect could be also tweaked for visual clarity.

I wish there was other way to adjust polarity and frequency than just mouse wheel. I have a jumping scroll wheel issue and it's hard to do signals with it.

Sorry for confusion, but that could be just my PC. Had this issue with other .ogg file.

For some reason, .ogg file of death sound locks up my explorer.exe. And it happens only with that file. Re-encoding it with ffmpeg fixes it