The gameplay is good. Would be nice if there was some progression between loops i.e. boss becoming harder or new loot appearing. The game has a lot of potential.
CSQRB
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Visuals are nice and I like the idea, but the game poorly communicates with player. I still barely understand what I need to do exactly.
What I understood is that roads shouldn’t be obstructed. Would be nice to be able to see if they are obstructed without waiting for a visitor to walk on it. It just takes a lot of time and it’s sometimes visually not clear if road is obstructed.
Gameplay loop seems to be too repetitive. Especially after upgrading range, since with good fire distance you don’t need even to get in turret attack range. So the game comes down to destroying all turrets from safe distance and looting it.
Overall the concept could be interesting, just needs a bit more designing.
I like visuals of the game. The gameplay however, have issues. The best strategy is just building firewall around your spawn. Enemies can’t do nothing about it and the game doesn’t prevent you from this.
But if you would do use different strategy, you die quickly since it’s almost impossible to dodge this much zombies from everywhere at the beginning without taking permanent damage.
The gameplay wasn’t so interesting, but I think it’s good start for first game. I think not focused gameplay was the main issue there. At the beginning I encountered some enemies, then out of nowhere there is “Crossy Road” section. You could add deep to enemy encounters and grow mechanic instead.
Also the loop. When I got to the end, I just thought that you restarted the scene. No idea if there was something new after because I closed the game. I guess some arcade mechanic could be good there. Like the game becomes harder with each loop. Could go nice together with deeper mechanics too.

