Really cool concept, gambling with your time is a great idea. Unfortunately I couldn't get to the shop or restart the level, and none of the buttons worked for me(had to re launch the game just to restart). That might be on my end though, I'm running it on Linux through Wine and it's a Unity game, so it could easily just be that.
csomi
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At first the shooting felt limiting since you only fire in the direction you're moving, so up, down, left or right, but no diagonals even though you can move that way. Got used to it pretty quickly though. It's a solid foundation to build on, you could add upgrades or a better shooting mechanic on top of it. Great job for a first game, fellow first timer!
What a hidden gem. No idea why this only has one comment, maybe people don't want to play the thing they do at work all day, but that's exactly what makes it funny. Reigns for tech deadlines is a great fit, and the skill unlocks between runs are a smart touch. Also very well polished. Ten hours for this is impressive!
Really enjoyed this one. The setup lands fast: you get about ninety seconds of being a good employee before the game takes your computer away, and from that point the whole thing is you clawing your way back with a phone that produces 0.01 units a click.
The art is a strong direction I like the flat shapes and the character designs, and the boss rocketing off screen got a laugh out of me. There is some clipping though; a few sprites overlap or get cut at the edges of the screen. Worth flagging that I'm on Linux running the .exe through Wine, so I can't fully rule out that it's on my end.
My one real piece of feedback: I had no idea the convert number was a click-and-drag slider. On my first run I spent a genuinely embarrassing amount of time spamming the convert button one unit at a time, wondering why the economy felt so glacial. The only hint that it's draggable is the mouse cursor changing on hover, (which under Wine I don't think ever rendered for me). A couple of little `< >` arrows either side of the number, or a "drag me" label the first time you hover it, would have saved me several minutes of my one eight-minute workday. Once I found it the pacing completely changed and the snowball actually felt great.
Nice work for a jam. The core loop is sound and the writing is funny, it mostly needs signposting.
Wow, this is the best feedback I could ever ask for :) Thank you so much for the 5 stars (this is my first game ever, so hearing that means everything). And you are 100% right about the header image, I am literally redesigning it tonight because of your comment (I am not an artist yet, but I am working on it). So glad the narrative and the subtle shifts landed for you. Thanks for playing!
