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Cryptal

56
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2
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5
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A member registered Dec 06, 2022

Creator of

Recent community posts

Very cool ! Clever use of the theme, it very unique.

The only thing was failing the symbol but finding something else further.

 It's very fun and intuitive, it was a good moment thanks :)

Very good idea, I enjoyed a lot all the possibility you add to a classical board game. It change completely the taste and it's very fun to discover.

Maybe it's just me but the text describing the effects was a bit small compare to the other, it was a bit hard to read.  

The atmosphere (sound/visuals) fit well to the idea of an old game find in the cellar witch is great !

Very cool idea tbh, the beads workshop is very intuitive and satisfying 

A top tier game right here

I don't know how you manage to have so much content !

Very fun balatro vibe with combo coming from level up and tiles, so many possibility of build ! All the visuals is very giving me paper vibes

Very cool to build some small strats with the items combination

The russian roulette mechanic catch me well :) The music with the art work well together to build this bizare ambiance

I think having some sense of objective could help to get a sense of completion.

But the game is working well

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Very cool challenge with a great vibe, I was completely immersed into the game with headphones paper pencil, I was roleplaying an old operator xD I must add it's clever use of the theme too !

Thank you for providing small hint on your page, it keep me ongoing :)

Good job to have something that work and witch looks good.

Woaw amazing scene, such a delight to evolve around the levels

Amazing ! One of the best design idea I have seen in this jam !

Truly unique and very and very on point, I really enjoy beating all the levels. It's so fun to cross the dimension and sometimes having to change and observe another character because the first one disapear

Good job !

Very cool, the gear switch is a simple but very enjoyable feature

I like that each time I discover a new enemy, I must develop a new strategy to beat him

The atmosphere totally gets me, the gameplay doesn't get along the way. It's simple but with interesting idea: you don't have the same visibility on both side or difficulty.

I enjoy a lot !

To be honest, the beginning is a bit hard, after reading the instructions I wasn't sure how to interact with only one input. The little gif was very helpful to see what I was missing.

Appreciate the work of sound but I'm too bad at rythme game to hope to hear more of it.

I had a lot of fun playing !

I just feel like the top spots is way more safer than other due to design of ennemies than can only fall. Great job nonetheless

Love the old windows theme too, the main menu is very funny xD

Well done :) 

The idea of having a clone with this positive and negative effect is super clever and it gets very complex quite fast.

I have tried the fully version to see what the game looks like with more polish, so I'll give a word: the challenge is quite nice to commit player into using efficiently the mechanics. (I have already rate the game before test the 2nd ver)

Another cute train game ! Very different ideas though

I really love the concept, it add a bit of gameplay during the fight than a traditional towerdefense.

The vibe, the music, the visuals are so nice !

It was super fun, thank you :)

I like the idea that sound adding up became music and with time new layers are added

Very interesting idea, mixing turnbase game with real time effect is uncommon but works well with the vibe. We thought about using Sisyphus but this was done mixing very different type of games like hades or Ultimate Chicken Horse.

You guys are very creative !

Very cool, every aspect of the game is polish and enjoyable. It's easy a 10/10 for me :)

So fun, one of my favorites games yet !

The concept is very cool and add new fresh ideas to the genre, you roll over ennemies, block them, defend one side but not  the other ...

Maybe some powerful upgrade to the train could be cool like more speed or more energy idk

And It's very well executed, the visuals are great, the sound and music is not overwhelming but engaging. It's amazing to have done this so quickly !

I was expecting some kind of idle game but the main loop keep providing a lot of ressources so that's cool and add impact to the subtle narration you're building around. In not much time, I was surprise twice :D

The black hole are really something, it so fun to play their physics and visuals effects too

I see my friend playing this game, I have to try !

The work here is very good, the concept is interesting and you manage to keep it interesting with new good ideas. 

If I want to picky, for me there is something a bit off with the controls, maybe the mouse is underutilized. Something like a left click to turn the pieces could add a lot to the flow. Also sometimes the black white big pixels could be a little confusing.

Overall I really enjoy playing it, thanks :)

I really enjoy the vibe and all !!

But sometimes it's hard to see what I've got in a hand with too many cards.

Having a start where you have to figure out what's going on is bold but add great mystery to the game

I like the concept !

Sometimes you want to restart the actual level but the only way is to redo the previous one, witch could be great for set up but also could be annoying when in the first level you already did a god job but you weren't able to conclude.

Frustrating in a game is a good sign, because it means that I want to see more ^^

Amazing !

The small creatures looks even cuter inside the box ^^

Fun game, fast and efficient :)

The core concept works smoothly

Maybe small variations could improve the gamefeel

The audio tape is so cool :) Rather than a standard system, it add a lot of charm to the game.

The art, the mechanics, the sound effects are very clean !

I like the fact that we could build the solution step by step because most of the time it's built from independent parts.

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thanks, that was exactly the info I was looking for !

edit: I solved it without using this feature, maybe there are multiple ways, <spoil in rot13>: V chg gur 2 jnaq ba gbc 2 ebjf

Cool concept !

I think it's a great canvas for narrative building.

First I love the audio it remind me my old days in fez :)

The visuals are great too and catch me immediately.  I love how a very simple idea can be challenging with cool designs.

Maybe the black hole feature would need more visuals markers to understand where you're heading. And also I would love a rewind feature (the restart do the job, but it could be help by a rewind).

I see you guys have fun on the last levels. The games gets somewhere else, I means it become a mystic snake, it's very interesting. Great job

tbh 6 peoples on full 4 days can accomplish a lot with good organization

I really like the concept, it's bold to go for a detective game in a jam and you did well.
The music is good but too tense to be played all the time.

Beside, the art is on point and the atmosphere works well, good job :)

It worked well, intersting idea the looping maze

I loved it !
Just the fact that we can change puzzle anytime make the progression very smooth.

Puisque le jeu est en français, je commente en français.

J'adore les secrets, les jeux d'explorations, donc je l'ai trouvé super intéressant !

Explorer des galeries remplies de machines anciennes ça fait plaisir. Qui plus est avec un sympathique compagnon qui ramène avec lui quelques souvenirs.

[Spoilers]

Le jeu a plein de point forts, il y a des mécaniques de puzzle intéressantes qui permettent d'alterner entre la mise en place d'un petit circuit et la compréhension plus général des prochains objectifs. Petit bémol que je peux y trouver: alterner plusieurs fois les mêmes astuces pour avancer fourni les fois d'après un sentiment qui est moins puissant, mais c'est pas facile de renouveler cette petite boucle.

Il y a un choix intelligent dans l'utilisation des blocs: on comprend tout de suite ce qu'il est facile de casser, ou pas, où le jeu veut nous emmener et d'ailleurs il en joue. La texture bedrock-like est une bonne idée pour qu'on comprenne rapidement les limites.

Les différents effets de scanner/antimatière sont plutôt réussi je trouve, il y a un petit plaisir à les découvrir, on sent pas juste que c'est un "skin" sur la map.

Le texte est consistant avec lui même, assez pour qu'on puisse s'appuyer dessus, ce qui est très important pour la confiance du joueur.

Par contre, comme c'est souvent le cas pour des jeux d'énigme on arrive facilement à se perdre et à bloquer dans le fil conducteur qui est plutôt ambitieux. Que ça soit en suivant plusieurs pistes en parallèles ou en skippant une énigme, d'autan que les infos arrivent par blocs. Quand ça arrive on perd une grosse fluidité dans le jeu, qui va nécessité de revisiter presque tout les endroits, puisqu'on a pas forcément l'idée d'où se trouve l'info manquante, bref ça demande de tout mettre à plat. C'est normal et je dirais même souhaitable de dérailler dans ce genre de jeu, de se voir opposer une forme de challenge mais on peut aider le joueur à se remettre en selle.

Je pense que ça pourrait être facilité par un appui à l'exploration. Par exemple par un journal qui retrace nos cheminements ou un indicateur pour les régions devant susciter notre intérêt.

Bref j'ai bien aimé, continu à partager tes idées s'il te plait !

Simple but fun concept, love to shoot snowmen :)