The music and sfx are nice, does feel like having 8 sided movement instead of 4 sided would have been better, 4 sided is a bit too restrictive for my liking in this style of game
- Crow & Moth
This is actually such a good game for being a game jam entry... The ability to change keybinds (which are reflected in the tutorial text!), the polished art(the boss kills are brutal lol), the audio actually being balanced, the boss fights feel like they could have come out of hollow knight(if there was a dlc about ghost getting a sugar high or smth lmao)
My only complaint is the player character's movement(which feels a bit too slow, especially during the boss fights), and the lack of a heal(not really needed in the game as is, but id imagine it would be nice to have if you guys continued working on the game after this jam and added harder areas/bosses).
I am also confused by the green bar, does that actually do anything? it refills too fast to really empty.....
Overall, great game, would definitely like to see it being continued after this jam
- Crow
I concur
-Moth
This is very Portal, with the lab theme, gun, elevator, robotic voice speaking to you, etc. But the actual puzzles are very distinct, which is neat.
The puzzles could have used some more polish, like audio/visual indicators of when a puzzle is finished, and also maybe an explanation of what the gun does in the room you get it from, had to accidentally hit the green button to figure that out...
The lab rotations are pretty cool, although you can softlock the game by falling into the gap when the floor rotates away and have to restart the game, and the animation is pretty slow
Overall, neat concept, would like to see more puzzles (and maybe a better connection to the ending? was kind of confused by switching from gas puzzles to some sort of lazery reactor thing that just blew up)
- Crow & Moth
The rotation mechanic is interesting, mightve felt smoother if you could rotate clockwise or counterclockwise (with different keys) instead of just in one direction tho. I agree with Palmasop, the door in level 1 was pretty confusing, had to retry the level a bunch to figure that out. Small side note, in level 1, for the button that shoots a square at you, the square stays in the same position on the screen through rotations, not sure if that was intentional or not....
Overall fun game!
-Crow & Moth
I love the concept, existing levels are neat, but wouldve liked some more. Axolotl guy is very cute. Crow got locked in a death loop with his dark axolotl, that was pretty funny
- Moth
:( death loop (couldnt rewind out of it, held the rewind key for like 2 mins until nothing changed, axolotl guy was just stuck hovering 1 cm above spikes) :(
- Crow
I love the walking-up-a-slope-while-holding-sprint-and-jump-which-makes-you-have-a-light-seizure-and-fly mechanic. Slight gripe about the title.... the raccoons seem very euclidean, being planes and all.... Overall fun game tho
-Crow
Wish I could land on the trains, maybe try adding gun effects when you shoot for more impact (like a gun sound, screen flash/shake) *add a scream when the raccoons die* Visuals look nice, the models are good. Nice Job!
-Moth