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This is very Portal, with the lab theme, gun, elevator, robotic voice speaking to you, etc. But the actual puzzles are very distinct, which is neat.

The puzzles could have used some more polish, like audio/visual indicators of when a puzzle is finished, and also maybe an explanation of what the gun does in the room you get it from, had to accidentally hit the green button to figure that out...

The lab rotations are pretty cool, although you can softlock the game by falling into the gap when the floor rotates away and have to restart the game, and the animation is pretty slow

Overall, neat concept, would like to see more puzzles (and maybe a better connection to the ending? was kind of confused by switching from gas puzzles to some sort of lazery reactor thing that just blew up)

- Crow & Moth

The idea behind the ending is that the puzzles were meant to fix that experiment, and the bugs were due to the time we had. Anyway, excuses aside, thanks for your feedback