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Crosbyman64

21
Posts
A member registered Jul 15, 2021

Recent community posts

That video was made just before the update that removed the old 7-segment display. The new version makes the display turn blue when it's negative, but I think we can both agree that's not good enough to show the number is negative. Like other users before me, I use an extra 7-segment display to make my own makeshift negative sign.

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Just downloaded it. Was very easy to setup, no tutorials needed. I have it set to display capture instead of application capture, but I'll likely switch to that. If I somehow forget, I can always just crop to the application window in post editing.

I also found a bug with OBS. Apparently if you hide OBS from capture, the Stop Recording button will bug out and only capture 1 to 5 seconds of video, even though I was recording for like 40 seconds. unchecking "hide OBS from capture" fixed that issue.

Is it free? I don't use paid programs to do simple tasks.

And a D-Latch is basically just an RS NOR Latch deep down.

DS -> Set

(!D)S -> Reset

When you save a chip, it automatically gets added to your starred section. Me, personally, I like to create a new collection called Logic gates, where I put all of my Logic gates in.

A NOT gate is basically just a NAND with a common input, an AND gate is a NAND gate plus NOT gate, an OR is when you invert both inputs of a NAND gate, and an XOR gate can be created with just 4 NAND gates connected in a specific way.

I'm making Tic-Tac-Toe in DSL.

Yes, you read that right, I'm making a fully functional Tic-Tac-Toe game in Digital Logic Sim. I got the input part figured out. Here's a sample:

Your video quality is fine, it just takes a while for the higher quality part to finish processing.

For the XOR chip, you can actually make one using only 4 NAND chips: the first NAND is connected to both inputs, the second is connected to Input A and the output of the first NAND, the third is connected to Input B and the output of the first NAND, and the outputs of the second and third NAND chips go into the inputs of the final NAND, and the output of that is the final output.

for number 3, you can right click on a chip to label them. It's a 2.0 feature.

Yeah. Maybe he's working on DLS 3.0...

Finally got the video with audio. Video also showcases my updated BCD circuit.

https://youtu.be/jbQVq1o8YEY?si=FiLdHfUe_L5MNpNl

I got an idea that might just work... I'm gonna use my phone to record the audio, and the Mac to capture my screen. Then all I need to do is try and sync them up as best I can.

Right+Click on an I/O pin to change the name or the color of the wire that connects to it. The same can be done for the output pin of a chip, but only the wire color.

I have found one flaw in my design. I didn't actually account the fact that the number might not actually be negative while in two's compliment. I did address this. I'll share an updated video later.

Actually, it's SHIFT+scroll. CTRL+scroll still scrolls the screen (for me, anyways)

Unfortunately, I'm on a Mac, where I am unable to record my internal audio since QuickTime doesn't even support it. It can only record external audio. And I'm not the kind of person who would download alternate software just to be able to do it as they might not even be safe.

Cool. I have something bigger in mind. ;)

I did some testing and found that I'm able to play multiple buzzer noises at once. I also took the liberty of converting all of the different note names to hexadecimal to make it easier for me to encode a short tune...

Very cool. All you need now is the delay for each note.

I, myself, like making my wires all neat. In fact, I enable snap to grid while grid is shown so I don't have to hold down control. Yes, it does take much longer than just going straight from the output of one chip to the input of another chip, but the benefit is that it's clean and readable (and much easier to debug if something were to go wrong).

After playing around with your Buzzer chip, I got a general idea of how it works now.

Lowest note (0): A0 (27.5 Hz), Highest note (255): A#7 (3729.310092 Hz), each value steps up by 1/3 of a semitone (meaning 3 = A#0, 6 = B0, 9 = C0, and so on). The buzzer sound seems to be a simple square wave too...

This gives me an idea, which may take me a while to make...

I made the BCD you made in your old video (visualizing data) and improved upon it (and also modernized it) (since V2 doesn't have an actual negative sign and instead turns the display blue which doesn't really show that the number is negative), I made my own negative sign using the G segment.