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Croc Byte

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A member registered Jun 29, 2022 · View creator page →

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(5 edits)

Meet the common enemies of The Sock Cave - the first dungeon of Sudden Soul:

Slugbug


These guys are the pinnacle of sock and slug kind. They are footwear thieves and pack a mean bite. Recent events have made them have an affinity toward soft fabrics, people with socks beware!

Timid Slugbug

Not all Slugbugs are brave enough to get close enough for a bite. These variants prefer puking out socks as projectiles from a distance as they were attuned with the Wind element. These guys prefer their socks cleaned on the delicate wash cycle.

Shoomba

Is the Shoomba the monkey or the fungus? Before the recent events, the two were separated... the monkeys were huge fans of eating the mushrooms, but it seems as though they've become the fungus itself! Watch for their spore explosions.

Ice Shoomba

This Shoomba variant has been attuned with the Water element. Their spore explosions cause a frigid effect. Careful to not get frozen.

Trashcaster

Once in the past, these beasts were definitely spec'd into the Rogue class. However, after the city's blackout, it seems they were attuned to the Poison element and have class changed into Wizards. In a city where no one cleans up after themselves, they thrive.

There might be other weird, rarer enemies popping up in Sock Cave. Keep an eye out!
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Some fishing mini game concepting here, it will actually be a fully fleshed out fishing game, not one that is tacked on. We hope the players try to break the game's economy by illegally selling fish.

Early concepting build of the fishing mini game:

Also here's the fish (stock) market concepting!



What other mini games are going to be available in the demo? Well... We have a slugbug racer mini game. Slugbugs are slug enemies that are obsessed with socks, they ALSO love to race down a giant tube sock in their free time. Fortunately, you get invited to participate in this traditional pastime of theirs.

See you soon in the next update!

-Niko

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Sudden Soul is a turn-based RPG with card collecting mechanics. The main detail in combat is that each party member and enemy controls one of 10 elements, with each of the ten interacting with each other for devastating combos or nullifying advantage. The game is inspired by multiple RPG series like Yakuza/Like a Dragon (the later RPG mainline entries), Tales and Paper Mario. Explore the city of Oasys after the population unexpectedly had a mass blackout and woke up with these new elemental powers.


RECENT BUILD (Dec 18th, 2025):


What to expect:

-Fleshed out turn-based battles.


-Card collecting!


-Expansive overworld with dialogue and platforming.

-FISHING. along with other mini games.


I'm hoping to have a public demo/playtest in the next few months so if that interests you please take a look at the Itch page (linked in banner up top) or subscribe here. Also... we have a Steam page up.


Thank you for your time :)

-Niko