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Cam Johnston

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A member registered May 01, 2020 · View creator page →

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Thank you, you're too kind! Thanks for the feedback, it's a good idea. The UI is something I didn't give a lot of time to, if I come back to this to work on it further that's definitely something I'll bear in mind.

Such a pretty game! There's a unique, interesting narrative that fits well with the gameplay, which gets difficult fast but not to the point of being off-putting. 

I'm not surprised most stuff is too expensive tbh, beyond making sure the cheapest shop dice cost the average score after one game, I didn't spend any time balancing the cost of the other dice. 

I considered having the dice go in automatically at first, but since there are different types of dice you might want a specific one -- such as the one that only rolls a 6 -- to go in the 6 slot.

I had put "make different dice have different colours" on my to-do list. I only remembered it was there and I hadn't gotten around to doing it when reading this comment 😅

Such a creative execution of this concept! There were some really interesting upgrades in the store that made progression feel exciting. The visuals, particularly the pips jumping off the dice and the dice unfolding into their nets, were so appealing too. Could definitely see myself playing a lot more of this.

super fun, still felt like I had agency despite just rolling. A very polished looking game for being made in such a short time.

super fun and a lot more engaging than I was expecting! Vibe is impeccable.

Super cool concept, very creative. Having the enemy be able to eat your ghosts too was an interesting additional challenge.

A really funny concept, though I found throwing the cows quite difficult as they didn't go on the path I was expecting them to. Definitely a game I would want to come back and play more.

A really funny concept, though I found throwing the cows quite difficult as they didn't go on the path I was expecting them to. Definitely a game I would want to come back and play more.

A fun few minutes! I wish there was more incentive to try and build momentum, as that's where I found the most fun, vs trundling along and avoiding obstacles easily.