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A member registered 98 days ago · View creator page →

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Comment for a YouTube video :)

Hi all! Thank you so much for checking out my game. I would love some more feedback (especially the name, haha); check my profile to play yourself. 

I will def be working through things you've mentioned here. Would you like me to update you when I have updated the game a bit more? 

See below for some notes on a few things. If you could give me some advice on a few things, that would be even more amazing. Once again, thank you for giving me this feedback. It's been super helpful 

2:11 More dice means less space between dice 

2:32 It technically doesn't change - there's just two things working; 1 when an in game upgrade gets maxed out, it gets removed and 2 some in game upgrades can only be seen after a certain level of upgrade is purchased 

3:02 You'll have auto roll and other stuff in the future. That's why (a bit later in skill tree) you can buy more max dice, but it's not required to progress more into the skill tree so you don't have to get it if you don't want 

3:44 I didn't add a hover because I thought it would be too easy. I believe it was your v.id.eo with bubbles you did not too long ago that you moved your mouse like crazy and popped all bubbles basically at once. Though, there is a click cooldown per dice so it might not be too easy? 

4:55 I will be adding in a hot key to cast spells pretty soon. There are 18 different spells, though, so I'll need to figure out how to do it nicely haha 

5:47 I have no clue how to fix that. I and a few others have tested and have not gotten any sort of lag. I'll try to do some testing to see if it can be figured out 

8:20 So the mana chance is per face of dice. Meaning, if you had 100% fire chance, you have 1/6 rolling that specific face to get it. Base chance was actually increased to 40 but upgrade must not have been updated 

9:24 If you land on a mana face, you get the amount of pipes as mana instead of pipes - I figured getting both would be way too overpowered 

11:08 I look at this segment for like 5 mins, and it looks like it's working? Oh wait, were you talking about mana? Because it's just the pips (money) that is +5.

14:35 No, that would be horrible. It's still 5

18:15 Def not frustrated, this is so much fun seeing someone enjoy this game (my anxiety loves to tell me wrong things lol)

21:57 I was thinking about adding a background to boss area. For the UI look, I've had mixed opinions on it. Some people like it, some people think it's unpolished 

23:08 You can always check by clicking the scroll at bottom right of boss area (only pops up after wave 1 reward is chosen)

26:04 The in game upgrade for clicker cooldown is in addition to skill tree. Only the max die skill tree node requires the upgrade for it to be used. 

27:59 No worries, It does look cool! I'll have to figure out why it's happening, as that hasn't happened for me or my friends testing 

31:39 IDKIROON (I don't know I ran out of names) will now be changed to Scrumbopo (some other boss names are *references* to other u.tub..ers). Let me know if you'd rather have something else :)

33:09 It used to be 10x haha. Is 5x too overpowered still? 

35:57 Yup, each boss has more health than the previous. Once you get to wave 5, each boss will have powers they do (like if you roll a 1 you have a chance to not get any pips). On wave 10, you get access to hire mercenaries to help with bosses, as well as the boss having a weakness to a certain element. 

39:18 When I tested by upping base fire chance to 50, it felt like I was getting way too much. I believe I almost beat wave 1 on the first try with no skill tree unlocks. Maybe I should make it 45?

I hope adding periods between those words will let the comment stay posted this time

You select the dice you want to attack with, and then click the attack button. What do you mean by monster's progress bar? I know there's a bug that if you hover over their health, it shows the character's passive. Is that what you mean?