
Hi! I’m Cristian Eres, (www.cristianeres.com) a 2D artist working on Grain, a 2D platformer that combines deck-building, roguelite mechanics, and real-time combat. Players will control a character while activating or discarding cards as powers during movement and combat.
I’m looking for a Unity C# programmer to handle development. Ideally, I’m also looking for someone interested in collaborating on the card system design itself—creating cards and shaping the mechanics alongside me.
Currently, I have a working prototype with platforming and movement implemented, and I’m looking for a Unity C# programmer to help develop:
- The card/deck system (activation, discard, cooldown).
- Combat mechanics and Enemy AI.
- VFX integration.
The goal is to get the game to a pitchable state for publishers soon. For now, compensation would be either rev-share, or a modest payment plus a smaller share of future revenue.
Here's the GDD with a few videos inside:
https://www.figma.com/slides/7ilnVnTwlj3sSP3TdetVu1/Grain-GDD-v2?t=pqh4eHI3SsLGkJ7K-0
If you'd like to help bring this to life, message me at contact@cristianeres.com Thanks!
