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Crimson Loom Studios

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A member registered May 20, 2025 · View creator page →

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We’re Crimson Loom Studios — a small indie team currently building Come Up City, a stylized first-person urban game focused on interaction, atmosphere, and everyday city life.

The project started as a class prototype and is now evolving into a more complete playable experience. The goal is to expand it into a polished demo we can showcase publicly (itch.io / Steam) and use to build a real audience.

We’re keeping the scope realistic and focused: a small but detailed city block with meaningful interactions, a strong visual identity, and systems that feel grounded and responsive.

The Goal:

Build a polished demo that includes:

  • First-person exploration and interaction
  • Small urban environment (street, shops, interiors)
  • Object interaction (doors, pickups, simple systems)
  • Light gameplay objectives (delivery, interaction-based tasks)
  • Clean UI (menus, prompts, mission complete)
  • Strong visual style (stylized / blocky / grounded city feel)

This is not a full open-world game — the focus is a tight, high-quality demo that feels complete.

Right now we are prioritizing artists over programmers.

Environment Artist (High Priority)

  • Stylized urban assets (buildings, props, street detail)
  • Ability to work in low-poly / optimized style
  • Experience with Blender or similar tools
  • Understanding of modular environment building is a plus

Character Artist (High Priority)

  • Stylized character creation (fits the Come Up City tone)
  • Clothing / streetwear style is a big plus
  • Basic rigging knowledge is helpful but not required
  • Menu design (start screen, buttons, HUD)
  • Clean, readable UI that matches the game style

 CURRENT TEAM

  • Solo developer (Crimson Loom Studios)
  • Handling:
    • Programming (Unreal Engine 5 Blueprints)
    • Level design
    • Core systems
    • Game direction

Open to bringing on someone who can also act as a team lead / creative partner as the project grows.

We are keeping the team small and focused:

  • 1 Developer (already filled)
  • 1–2 Environment Artists
  • 1 Character Artist
  • 1 UI Artist

Total team size: ~3–5 people max