We’re Crimson Loom Studios — a small indie team currently building Come Up City, a stylized first-person urban game focused on interaction, atmosphere, and everyday city life.
The project started as a class prototype and is now evolving into a more complete playable experience. The goal is to expand it into a polished demo we can showcase publicly (itch.io / Steam) and use to build a real audience.
We’re keeping the scope realistic and focused: a small but detailed city block with meaningful interactions, a strong visual identity, and systems that feel grounded and responsive.
The Goal:
Build a polished demo that includes:
- First-person exploration and interaction
- Small urban environment (street, shops, interiors)
- Object interaction (doors, pickups, simple systems)
- Light gameplay objectives (delivery, interaction-based tasks)
- Clean UI (menus, prompts, mission complete)
- Strong visual style (stylized / blocky / grounded city feel)
This is not a full open-world game — the focus is a tight, high-quality demo that feels complete.
Right now we are prioritizing artists over programmers.
Environment Artist (High Priority)
- Stylized urban assets (buildings, props, street detail)
- Ability to work in low-poly / optimized style
- Experience with Blender or similar tools
- Understanding of modular environment building is a plus
Character Artist (High Priority)
- Stylized character creation (fits the Come Up City tone)
- Clothing / streetwear style is a big plus
- Basic rigging knowledge is helpful but not required
- Menu design (start screen, buttons, HUD)
- Clean, readable UI that matches the game style
CURRENT TEAM
- Solo developer (Crimson Loom Studios)
- Handling:
- Programming (Unreal Engine 5 Blueprints)
- Level design
- Core systems
- Game direction
Open to bringing on someone who can also act as a team lead / creative partner as the project grows.
We are keeping the team small and focused:
- 1 Developer (already filled)
- 1–2 Environment Artists
- 1 Character Artist
- 1 UI Artist
Total team size: ~3–5 people max

