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CrimsonChallenger

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A member registered Jun 14, 2024

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Funny you say that, because my dumbass actually balanced the game so its probably not possible to win without Crashtech. How far did you get?

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The music and art was all ZaffaZone83, I loved his work too.

Nice man

I genuinely had some fun shooting up the skellys and running through the halls, but the game kept unexpectedly crashing, and I don't know whats causing it. Nonetheless, I gave you a 5 in gameplay because thats what it deserves. If you happen to update this game, a subtle camera or gun bobbing would make it feel so much more immersive. I enjoyed how the game looked, but it had kind of an inconsistent art style, and some parts of the game world were just hard to see. definitely seeing the ultrakill inspiration, yet it also feels pretty distinct from ultrakill. I sadly couldn't go very far without the game crashing, so I couldn't really tell if there was anything beyond the title that appealed to theme, so I just left that at a humble 4 stars. the music was very fitting, and the sfx sounded great, but I just have a really important and easy to implement tip for sfx: Randomize the pitch of each sfx ever so slightly to add variance. 

AMAZING game. The game my team made had the same exact idea, but its crazy the incredibly different directions we went. I gave you 5s across the board except for sound because coulda used some music. I'd be pleased to make some for you tho! Anyways, I think your approach was a hell of lot better than mine, and also much more intuitive to learn. I'd appreciate if you'd check mine out.

AMAZING game. The game my team made had the same exact idea, but its crazy the incredibly different directions we went. I gave you 5s across the board except for sound because coulda used some music. I'd be pleased to make some for you tho! Anyways, I think your approach was a hell of lot better than mine, and also much more intuitive to learn. I'd appreciate if you'd check mine out.

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Yeah... That's about what I expected 😅. The game is not too intuitive in general, and that's a serious issue that I need to try and avoid in future games. Reading the description could help though. Thanks for trying!

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The silence totally did what you wanted it to do! personally would've added crickets chirping tho.  I will definitely give this another play and investigate everything once I've played more of the other less rated games. 

Pretty interesting take on the whole 1-bit thing, I don't think I've seen a 3d one yet, and it looks great! It also follows the theme well. I wasn't hearing any sound though. Gameplay was pretty engaging, but I found it to be pretty harsh, as the bomb things one-shot you I think. They may have delay or something though, because every time I died, a few seconds earlier I got exploded by a bomb and wondered how I survived. Then I died from seemingly nothing. But I like shooting stuff so it was still pretty good gameplay. It didn't have any unique twist on the wave-shooter genre though, which is why I only gave you a 3. Great game!

Fun game! The gameplay is pretty smooth and actually kinda addicting, but one gripe is that I'd often hold down S while driving to attempt to go backwards, but nothing would happen. I could only go in reverse once I came to a stop. I think this is the right gameplay decision, except that S should be an alternative break button. The sound was great quality! theres so much to love: The drift, the engine, the screams. But, seeing as there's no music, and no menu sounds, I gave the sound a 4. There wasn't really anything to dislike about the art, I gave it a 4. It followed the theme quite nicely, so I just went ahead and gave a 5 for that. However, I cannot give it a good score on originality, as I've played a game that played and looked very similarly to this, and this one offers not much variance from it. Still a pretty cool game though!

Hey Neils4, cool game! The sounds are well designed, but it could've benefitted from something to fill the silence, like possibly music. However, I understand the restraints of this being a gamejam, so I've given you a 4 for sound. The gameplay is pretty intuitive in some places, but I couldn't figure out how to win, and the game overs that I couldn't do much about were a bit annoying. It would be nice to have some way to back out of the item selection screen because one time I was checking if I had any items of use, and the only item there was the mouthwash, so I could do nothing but drink it and die. I do like the random creature encounters though. There was a bug where, after the initial dialogue, I was unable to use the numpad 0 to select, and had to use the number row 0. The pixel art looked great most of the time, but the words were a little hard to read sometimes. I really like the ghost thiny's design! As for theme, all I saw was the writing at the top of the stairs, but I may not have gotten through the whole game. Thanks for making this!

There are some pieces of info I couldn't fit into the game, please go to the full game page to see how to play. 

Me and ZaffaZone's first game! Please give honest and constructive feedback, it would be much appreciated.