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(+1)

I genuinely had some fun shooting up the skellys and running through the halls, but the game kept unexpectedly crashing, and I don't know whats causing it. Nonetheless, I gave you a 5 in gameplay because thats what it deserves. If you happen to update this game, a subtle camera or gun bobbing would make it feel so much more immersive. I enjoyed how the game looked, but it had kind of an inconsistent art style, and some parts of the game world were just hard to see. definitely seeing the ultrakill inspiration, yet it also feels pretty distinct from ultrakill. I sadly couldn't go very far without the game crashing, so I couldn't really tell if there was anything beyond the title that appealed to theme, so I just left that at a humble 4 stars. the music was very fitting, and the sfx sounded great, but I just have a really important and easy to implement tip for sfx: Randomize the pitch of each sfx ever so slightly to add variance. 

(+1)

Ack! i completely forgot to add gun bobbing even though it was on my mind part way through the Jam lol, but oh well. thank you so much for giving me a 5 in gameplay, im glad you had fun with the game >:3. the art style clash was sorta on purpose, originally i wanted the skeletons to be dithered like the background however after i completed multiple sprites for them it became clear dithering them would be a ton of work for a result i wasnt sure would look any better so i kept it like that, but mainly the clash comes from me having a cool idea and trying to mix it with my art style. 

i used to do pitch variance a lot and have got out of habit of doing that, will likely do that in further projects or in updated versions of this game if i come back to it >:3 thank you for playing and rating my game mwahahaha