Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CriCore

1
Posts
1
Topics
1
Followers
1
Following
A member registered 1 day ago · View creator page →

Creator of

Recent community posts

Hi everyone! 

I just officially published **ProjectShrink v2.0**, a lightweight standalone desktop utility built in Python to solve a major headache for indie game developers: disk space bloat.

If you work with Unity, Godot, or Unreal Engine, you know how fast hidden caches (`Library`, `.godot`, `Intermediate`) can consume your SSD. ProjectShrink targets and cleans these safely in two clicks.

Key Features:

Multi-Engine Support: Auto-detects and clears build/cache folders for Unity, Godot, and Unreal.

Smart Asset Indexer: Scans your source code and scenes in memory to find "orphan" multimedia files (.png, .wav, .jpg) that aren't referenced anymore.

OneDrive/Cloud Sync Bypass: Features a defensive engine that overrides Windows "Read-Only" attributes and uses a temporary `.bak` renaming method to bypass cloud-sync file locks during deletion without crashing.

It features a clean, responsive dark mode UI built with CustomTkinter. It is currently available under a "Name your own price" model (including free).

Check it out here and let me know your thoughts: https://cricore.itch.io/projectshrink