Hi everyone!
I just officially published **ProjectShrink v2.0**, a lightweight standalone desktop utility built in Python to solve a major headache for indie game developers: disk space bloat.
If you work with Unity, Godot, or Unreal Engine, you know how fast hidden caches (`Library`, `.godot`, `Intermediate`) can consume your SSD. ProjectShrink targets and cleans these safely in two clicks.
Key Features:
Multi-Engine Support: Auto-detects and clears build/cache folders for Unity, Godot, and Unreal.
Smart Asset Indexer: Scans your source code and scenes in memory to find "orphan" multimedia files (.png, .wav, .jpg) that aren't referenced anymore.
OneDrive/Cloud Sync Bypass: Features a defensive engine that overrides Windows "Read-Only" attributes and uses a temporary `.bak` renaming method to bypass cloud-sync file locks during deletion without crashing.
It features a clean, responsive dark mode UI built with CustomTkinter. It is currently available under a "Name your own price" model (including free).
Check it out here and let me know your thoughts: https://cricore.itch.io/projectshrink
