Hello!
If you are a 2D or 3D artist who loves MMOs, intense boss mechanics, and cooperative gaming, let's build something cool together.
Extreme Raid Progression is a top-down, co-op "raiding" game, heavily inspired by high-end MMO raid encounters. (I am a XIV player, currently enjoying Kefka prog, if you know what I mean.)
The game is currently a fully functional, early-stage prototype. The core systems are already built, and there is a playable version available right now on the project page, featuring a few tutorials and several boss encounters.
The immediate focus is to establish a cohesive visual identity, and create the foundations of visual systems. Next - build out a roster of challenging encounters with appealing visuals and "marketable" moments, and push toward a Steam release. If the game finds its audience, the long-term plan is to transition into a continuous update mode.
Right now, all visuals are placeholder art and free assets.
- My current vision: 2D/pixel art for the players and environment; 3D models for the bosses, to easier build attack and movement animations at different angles.
- Your influence: This isn't set in stone. If you have a different visual style or a fresh creative direction that fits the gameplay, I am completely open to it.
I need an artist who is passionate about the raiding genre and wants to define the look and feel of this world from the ground up. You will have your say in the game's identity, aesthetic, and presentation.
If this sounds like a project you'd love to breathe life into, check out the prototype on the project page and reach out.
You can DM me on discord with any questions: creeepling.





