I think they'll respond sooner or later, when there are enough emails highlighting my project for them. Otherwise, ignoring hundreds of identical emails with the same request, sent at the same time, would be absurd
CreaTeam
Creator of
Recent community posts
The situation is such that after the release I will not be able to put it in any stores (as it was with Sclerosis in the first year), so the project will remain 100% niche. It turns out that the CA of the game is only the subscribers of Itch and YouTube channel, which, let's be honest, the number is modest.
That's why I always say that there will be no development - there will be simply no one to play the game. If you want Antumbra - tell your friends about the project and help to gain "client base". If there will be a significant excitement and I see that the port is interesting to a large number of people - I will do something about it
"Sclerosis: an Amnesia PS1 demake" is a complete recreation of Amnesia: The Dark Descent using the Unity engine. Play the famous horror game as if it was released at the end of the 20th century.
The PSX version features:
- Aged graphics - no filters, normals, lighting or complex shaders;
- Rewritten from scratch soundtrack by Daniel Childers (https://www.youtube.com/watch?v=XtfkzJRDBFg) - no live instruments and authentic synthesizers will let you fully plunge into the atmosphere of the 90s.
ANDROID: https://play.google.com/store/apps/details?id=com.CreaTeamMobile.Sclerosis
PC: https://createam.itch.io/sclerosis-an-amnesia-ps1-demake





