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Crazium

15
Posts
10
Followers
A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

I haven't seen anyone else use a phoenix as a way to represent the loop theme yet, so super clever take on the theme!

For only being put together in a day, I feel like you captured the feeling of going through murky waters and encountering these deep sea beasts very well! Well done!

Love the papercraft art style and concept on this one! Very well done!

The pixel art is super nice and polished and fits in the game quite well! Unfortunately I got stuck and couldn't figure out a level, but that's just a skill issue on my part lol. Great job with the submission!

With this type of game, the only person I can blame is myself for my terrible driving! Loved, the increasing complexity as you swerve between all your past selves and it made the gameplay loop feel different every time I played.

This game was absolutely great to play, I was laughing to myself when the flower came up and flipped me off and overall the game is just super satisfying to play and progress on as you get more upgrades. Great work and some additional great job on the flower designs, they came out great and hilarious!

I liked the upgrades in-game, especially when you get more movement dice! It felt like a solid way to upgrade the player and make them feel stronger as the game went on. Its also just crazy impressive to get a turn based fighting system done in time for a jam, so great job with that!

This was a very cute game! I liked how much speed you could gain on some levels, and it made collecting everything in a quick manner fun. I also liked the progression of mechanics introduced, well done!

The physics are so much fun on this! and I looooove the environment, it feels like there are a bunch of nooks and crannies to go around and platform off of. Great work!

(1 edit)

Thanks to everyone leaving such nice comments!! It fills me with joy knowing people are enjoying and having a fun time with the game. I'm aware of two main issues at the moment:
1) The heart in the 3rd room tends to clip people out of bounds (Surprised I never encountered this while testing, oops!) Luckily that can be fixed by respawning after you lose all your ammo.
2) Crashes, primarily right before the end cutscene! I have no clue what is causing this and I'm failing to replicate the issue unfortunately, so if anyone has any crash logs feel free to DM me your crash logs on discord! (Discord is just "Crazium")

Thanks everyone for playing and rating the game so far! :>

ha ha, yeah for some reason the AI seems to be worse in the build than in editor... not exactly sure what happened during the build to do that. Thanks for the nice comment! :)

The presentation and polish on this is amazing! The pictures generated for each couple is great and loved the art direction for the whole game. Great job!

Can pet pup = gud game.

Great management game, had a lot of fun with this one!

Really liked the progression with learning how each of the pieces worked and how you could combo them together to get further in the levels. Great work!