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I liked the upgrades in-game, especially when you get more movement dice! It felt like a solid way to upgrade the player and make them feel stronger as the game went on. Its also just crazy impressive to get a turn based fighting system done in time for a jam, so great job with that!

I had to think about a realistic way to "level up" the player, but the hardest part was balancing the enemies to make sure that after a certain amount of upgrades it didn't feel like a cakewalk. Thanks for the feedback!