awwwwwweeeeeeeesomeeeeeeeeee <3 love your work <3
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copied? i think you and i we have a different understanding of "copied". For me a copy is an exact same version of the original. Thats definitely NOT the case here. Maybe they are inspired by Creatures from Crawl? and btw: a lot of creatures from Crawl are inspired by Baldurs Gate which is confirmed by the creator. Are they copied too, then?
awesome game! 12 hours!?!?!?!?!? thats so incredible. I love it! It would have been cool if there was any change in gameplay while progressing. for example another kind of sheep that can run faster or is distracting other sheep or something else.
omg omg omg omg omg <3 i love it i waited and waited and i was checking itch every day the last months. i swear thats the best asset series ever i love it so much <3 im so happy that you kept your promise to release it this month <3 im looking forward for the future characters :D
(also thanks that you changed the wind characters thumbnail. tbh it fucked me up that the character was in the middle of the thumbnail instead of the side. i dont know why but it fucked me up xD)
hi robert! how does the algorithm look like to make these dungeons?
im working on a little 2d dungeon game with your awesome dungeon tileset and your characters and i would really love to use these kind of dungeons in my game.
but i dont know how you are generating them :/
first of all your 2 elementals characters so far are super beautiful! im so hyped for the 8 others!
im planing on doing a 1v1 combat game like street fighters or smth. i think this could be cool with these characters (even if i dont know yet how i could use the multiple blink attack in a 1v1 game)
I wanted to ask if there will be a discount in the form of a bundle with all 10 characters with their elemental form?
i thought you could for example animate the water block. a flowing water animation would be great. you even could add a lava block with a similar texture and animation.
maybe something like this: click
or this: click
or even tiles like this: click
other ideas would be quicksand, gears or whatever^^ i hope you got the idea :)
hi, it's me again! i wanted to ask if you plan to release animated blocks in the future? i tried animating the water block by myself for my jamgame but unfortunately it didn't look very good.
Thank you for your long and detailed answer! I'm glad you like it!
Unfortunately, I had not had enough time to create as many levels and mechanics as I originally wanted. That's why there were only 9 levels (the level with the first blue platform is 7). If I find time in the future then I would like to make the most different levels with your asset pack! I thought of a desert level, snow level and much more!
1. Yes! in any case I will add a restart button. I have often received this advice and I wonder why I have not thought of it myself. :D
2. I don't know exactly what you mean by that. do you think you should be able to control the game completely with the keyboard instead of having to rely on the mouse? I was going to rework the controls anyway. Especially to add gamepad support.
3. to be honest i didn't know this site. Is it like itch.io?
Funny game! The Movement was very funny! It felt like you play on ice! also i got a bit zelda wind waker vibes! awesome game. the only advice i have is that you should have rounded that time field at the top so it doesnt show decimal places. because like this it looks very buggy. Anyway, awesome game!
Wow! I really love this concept! Good tutorial! The idea that you have to decide about fighting and keeping control over the map and the ship is just a BRILLIANT idea. You mentioned that you didn't had time to make a slider for the music. i just wonder why you didn't just scale it down in the unity inspector? But for me it was not really too loud :) <3 so lovely