My argument against the Devs logic is as long as you're upfront about the size of the download in the app description, people are at least informed. With that being said, unless completion of the apk file is 'easy' to complete, it is tough to argue with the Dev's logic
crakoa
Recent community posts
Played on a i7-8700, 16GB RAM, GTX1070Ti with a Valve Index. Observations are as follows:
- Overall framerate was smooth, with no noticeable frameskips or jitter.
- The cockpit has a great 3D feel to it, and makes you feel immersed being inside the ship. The displays, particularly with text on them, need to be a little bigger, as I basically had my eyeball right on the display to clearly read them (I did like the Unobtanium, and Adamantium fuel reference).
- For the Asteroid field, I flew so close to some asteroids that they should have been inside the cockpit.
- It was nice to flick some switches, but I would have preferred to have bigger text to read what I should be flicking than 'follow the flashing lights'. Picking up and replacing the spare 'warp cell' (?) worked great with the Valve Controllers.
- The hyperspace 'tunnel' was incredible and had a more immersive feeling than anything I've played so far.
- The X-Wing and Tie-Fighter felt like a giant tease, as they were just 3-D models to pick up and look at. What did the number above the X-Wing mean?
- Kudos for having a coffeemaker that makes coffee balls in the Cockpit.
- At the end of the level, I had no ability to fly the ship at all, which left me with a incredibly disappointed feeling as my entire experience was basically a mini-roller coaster ride in space.
I've often wondered if the release of Star Wars: Squadrons impacted the release of V0.89. If so, I can at least understand (e.g., a Cease and Desist order? Perhaps an unexpected event due to COVID (that certainly started to impact college life around March 2020)?).
But still, what a bummer if it never gets to see the light of day to a public audience. It is still a great take on Star Wars combat flying.