Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Played on a Valve Index with a i9-13k, 32GB RAM, RTX 4090.  Observations are as follows:

- I spent more time trying to figure out what to do in the game than actually playing the game.

- The basic move mechanics are barely functional. No matter how easy/hard I push away from an object, I move with the same slow speed.  Maybe I have to release at just the right time, but right now I move at a snail's pace.

- My hands go right through certain objects unless I'm grabbing them (like the boxes in the very first room).

- When trying to get the panel off in the first room, I had no idea on how it was accomplished (e.g., Did I have to circle around the exterior of the panel while the gun was in 'orange' mode (I have color blindness)?).  Why did the 4 bolts disappear when directly facing the panel, yet I can see the bolts/screws when looking at the side of the panel.

- After the panel came off (and again, I have no idea how I did it), I figured switching to purple mode on the gun to shoot an electrical bolt (?) at the black box was needed.  After about 7 attempts at firing at the box, the door finally opened.

- The complete lack of snap/smooth turning is highly disappointing (with a Valve Index, I have a cable to worry about).

- Once outside in space, getting to the first box to repair went okay, but movement was very slow.  Once I got to the box, I once again tried using the 'flame' to get the control panel open, but nothing was happening after a couple minutes of efforts.

- Why at the beginning of the game do you indicate I should stay still when playing, but yet you force physical turning?

So I stopped playing the game.

I'm a fan of zero-g games, but I was fighting the controls and gameplay mechanics of this game too much to enjoy the game.