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craftworkgames

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A member registered Feb 25, 2014 · View creator page →

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I just wanted to thank @srakowski for putting together this jam. I think it's a great idea and I'm looking forward to seeing the entries :)

I'm the original creator of MonoGame.Extended and I just wanted to let everyone know that they are welcome to use any of the code in our repo. It's got a MIT licence on the cover but you can use it however you like. Copy / paste, fork the repo or reference the NuGet packages.

As for me, I'm kinda late to the party but I'd love to create an entry if time permits (and I can think of an idea). I've usually got a lot on my plate.  

Alternately, if there's anyone already using MonoGame.Extended in their entry and you need a team mate I might be able to find some time to help out.

I think the main downside to allowing XNA is that the code wouldn't compile out of the box for most people. There's nothing more annoying than cloning a github repo and spending the next few hours trying to get things to compile.

I'd be surprised if anyone actually tried to submit an XNA game anyways.

Really nice idea. I love it. One improvement would be support for multiple monitors.