yes I think this is due to the target finding with all of the entities, I made a fix and I'll upload it once the rating period is over! hopefully that performance should hold on for much later waves. thank you for you playing!
crabsmack
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thank you for your kind and detailed feedback! yes, I could definitely benefit from a partner on graphics. I'm also going to learn 3D modeling myself so I can go beyond spheres for the future, this was sort of my first experiment in a solo 3D jam. I agree it's the most lacking area, was just trying to pick the right corners to cut with time limitations. but I'm glad the gameplay/replayability landed!
thank you for playing! there's no pathfinding, but yes I think it's the target scanning, I made a fix and I'll upload it once the rating period is over. I didn't cap the enemy amount for fun, but I also might cap it at something sane like a few hundred :^). there is already pooling going on behind the scenes to handle that level of enemies/projectiles
I'm experiencing the same on Firefox; if it helps at all I just ran into this issue with a jam game I submitted and went through hell at 1AM trying to figure out the cause. For me it was the music file being too big, it seems it needs to be <~2MB (rough approximation, mine worked at 1.76MB). So maybe double check if you have any assets in that size range?
Hope it helps, your game looks cool and I look forward to trying it!
thank you so much! yes I was still tuning the parry at submission time, it's .15sec (reset on every successful parry), I think I could make it a bit more generous. and yeah the slow restart was a last minute fix because my UI tweens were persisting across restart, so as a band-aid fix I made it wait until they were done 🙈. once the rating window is closed I'm gonna upload a version with both of those fixes. kind words and feedback appreciated!
- great presentation! did you make all the art? I appreciated the main menu pan down to the level, really cool touch
- once I understood the ship-building concept and the purpose of the rope, I was really impressed that there was a whole nother layer on top of the basic combat
- overall one of the most impressive entries of the jam that you accomplished this all in 72 hours



