thank you so much for playing and your report! I found and fixed the issue and will release it once ratings close 🙂
crabsmack
Creator of
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this is really cool and I love seeing simulation game entries! almost reminds me of anno a bit with the population management. and spinning the 3d world is neat though it took me a minute to understand why you'd want to be grabbing and moving the animals around (put them near their food?). the game progression is a bit slow, but also this seems like a relaxing game so maybe that's the idea?
cool original entry!
this game is great! the concept here is very cool and a different take on the autobattler genre, and the cross-run progression is a nice extra touch. thoughts:
- getting to see which components you get as rewards and then picking which slots to expand after would be great
- the glyphs work well for readability once you know what each piece does, but having a tooltip on hover or something explaining what each does would be great
- nevermind I just saw this is a thing! I think I'm just too impatient and assumed there was no tooltip when it didn't appear immediately
- out of curiosity are you doing any RNG handling to favor the player in terms of what colors appear on the sides of which piece, or is it truly random?
great entry I wanted to keep playing!
great presentation, doing a whole intro cinematic is really high production value for a jam! I like that you can also pull the lever early and then speedrun putting all the pieces in place in time. and I think keeping it simple and intelligible is great for a jam, because tutorialization is one of the easiest things to miss. really nice entry
this is a really cool game concept! I would be very intrigued to play a bigger version of this where the modules can be more interconnected with interesting modifier effects, I'm a big fan. my minor notes would be that the music is a bit overbearing at the default volume and that it took a second for me to figure out what the objective was/how the game worked, and personally I'd like to get new module options more quickly (but I like complexity, some players might find that overwhelming, it's a delicate balance)
this is a great entry that I genuinely wanted to keep on playing!
physics games are always cool, and I like having to use both the left and right mouse click a lot, feels like I need to rewire my brain to spider-man through the level. definitely feels like a high skill cap game where you could get really good at it. the jump when on a rope felt a little bit finnicky to get the hang of. overall great entry!
Cool concept and I like the abstract "products". It seems like a lot of what's "optimal" play is based on predicting what the AI will do, and that wasn't totally clear to me (e.g. they all dumped into circles over triangles, when it seems like the distinction between the two is arbitrary). I really like the simulation elements here and the presentation, UI, color scheme! It feels like a game with depth
I really like the concept and it intrigued me! and the UI/color in presentation is quite cohesive. took me a bit of restarting to understand the optimal play since a lot of actions like building ships take multiple turns to pay off. I'd recommend sizing up the font a bit, since the menus are so important to this game: when shrunk to fit within the itch viewer they're a bit small
very cool game!
really like the hacking theming and the concept, and the presentation is strong too. great work with first-time 3D modeling! I was also learning 3d modeling for the first time in this jam :-). and cool homemade VFX! balancing for jams is tough: I think it would play better if it was a bit faster, but I understand that some players might find it overwhelming if it was really frantic (but personally I love frantic).
very well done submission!
cool concept and love a pirate game! I like that you added some status effects like bleed to make the strategy more involved. some tutorialization might help, took me a bit to parse what the game was asking of me/what the UI was. also I highly recommend enabling fullscreen on your game page if you can! would make reading the text a lot easier. nice submission!
thank you for your kind and detailed feedback! yes, I could definitely benefit from a partner on graphics. I'm also going to learn 3D modeling myself so I can go beyond spheres for the future, this was sort of my first experiment in a solo 3D jam. I agree it's the most lacking area, was just trying to pick the right corners to cut with time limitations. but I'm glad the gameplay/replayability landed!



