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crabsmack

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A member registered Mar 28, 2025 · View creator page →

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Thank you, I believe in you! Also I will likely release an update once the rating period is over to make it a bit easier 🙃

(2 edits)

I'm experiencing the same on Firefox; if it helps at all I just ran into this issue with a jam game I submitted and went through hell at 1AM trying to figure out the cause. For me it was the music file being too big, it seems it needs to be <~2MB (rough approximation, mine worked at 1.76MB). So maybe double check if you have any assets in that size range?


Hope it helps, your game looks cool and I look forward to trying it!

thank you so much! yes I was still tuning the parry at submission time, it's .15sec (reset on every successful parry), I think I could make it a bit more generous. and yeah the slow restart was a last minute fix because my UI tweens were persisting across restart, so as a band-aid fix I made it wait until they were done 🙈. once the rating window is closed I'm gonna upload a version with both of those fixes. kind words and feedback appreciated!

really well done, polished visuals & progression loop! very impressive entry for 72 hours, feels like one of the most "complete game" submissions!

thank you! it's my first solo jam so I was experimenting a lot with the visuals & feel. I hope it wasn't too hard!

p.s. your game is amazing!

I liked that the UI is destructible, that was one of the ideas I considered for the limitation too! Also nice color scheme!

neat re-imagination of a classic game!

neat idea of using the cursor trail as part of the gameplay!

  • great level fade-ins/outs!
  • impressive amount of enemy variants
  • nice use of color
  • being able to hold left click to keep shooting would be amazing 🙏
  • great presentation! did you make all the art? I appreciated the main menu pan down to the level, really cool touch
  • once I understood the ship-building concept and the purpose of the rope, I was really impressed that there was a whole nother layer on top of the basic combat
  • overall one of the most impressive entries of the jam that you accomplished this all in 72 hours

cool unique momentum-based movement, seems like you could fly through the levels if you get good at it!

I like the camera wobble and tilt effects a lot!

the destructible terrain as a tradeoff for grenade use was a cool idea and well-implemented, and the art is great too!

I like the cocktail shaking microgame and the music selection!

I like the sprite work & colors on the bugs and main character, and the music, and the upgrades were satisfying!

progression mechanic was cool!

I like the sprite work on the slime monster! Reminds me of graffiti mode in tony hawk

I like the art and the physics on the lamp!

I really like the art and the frog police 🙃

I like the lore!

I quite like the visuals and the combo system! In retrospect I wish I'd put a combo counter in my game, next time

Also, I really like your gif screenshots; how did you get that to work? When I try to upload a gif screenshot of similar size to my page they just load as static images 🥲

I like whacking the seals into another dimension

neat concept for a roguelike where you instantly die on the first run. I like the cohesive aesthetic of the lab! cool & fun game!

very cool concept I've not seen before and good use of the limitation!

I really like your art! reminds me of old lightgun games

I like your color choices & art!

great aesthetic and soundscape! satisfying core gameplay loop and I like the slowdown/speedup effect on the blob shots. really nicely done

interesting mix of 2D and 3D elements!

the building destruction is really cool! nice effective simple aesthetic!

I really like the frantic pace and jitteriness of the enemies, and the color scheme! Is there a manual reload or is it an automatic duration after a certain amount of shots?

I really like the opening menu! nice color scheme, carpal tunnel inducing

congrats on your first entry, neat level design!

wonderful art and atmosphere! still figuring my way through but it's cool to see a well-done point-and-click submission

I really like the aesthetic and the way you can build out your space in the miasma! A lot of content for 72 hours too! Really cool game, well done!

I killed a lot of wildlife. I like the ghosts!

I like the snakes and the difficulty transitions!

thank you so much! yeah this was my first solo jam and I wanted to experiment with syncing visuals to the beat and experimenting with color palette!

I like the board game presentation and style a lot! Took me a bit to figure out the mechanics and how to spawn new cures (you need to place your die on the HQ itself), and still not sure exactly why I get multiple turns in a row sometimes. But really cool concept!

I love the card art! Took me a minute to figure out how to play, am I understanding correctly that it's like a hearthstone energy system that increases by 1 and fills to full each turn?

I like the outside atmosphere! cool game!