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crabsmack

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A member registered Mar 28, 2025 · View creator page →

Creator of

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thank you so much for playing and your report! I found and fixed the issue and will release it once ratings close 🙂

nice simple and effective game, with very clear objectives (which is rare and important in jams). definitely the main challenge was the memory game of what went where :-)

very cute and great presentation, love the simlish/animal crossing voices (I've thought about doing something similar, how did you create them?). seriously impressive that you did all the art and music yourselves!

I really like this! the combos were making me think of dragon age origins, but once I got into the battle was more like xcom or shadowrun (also great games). the combos are a cool concept that adds depth but it wasn't totally clear to me what the conditions were on them being eligible. nice entry!

I like the diegetic UI with the pager and other physical items!

I am no better at digital cubes than physical ones :^). a randomize button would be great!

cool simple and elegant game concept with great presentation, both visual and audio!

great 1-bit visuals, very cute concept that would look great on a handheld!

won't spoil anything but great entry :^)

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this is really cool and I love seeing simulation game entries! almost reminds me of anno a bit with the population management. and spinning the 3d world is neat though it took me a minute to understand why you'd want to be grabbing and moving the animals around (put them near their food?). the game progression is a bit slow, but also this seems like a relaxing game so maybe that's the idea?
cool original entry!

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this game is great! the concept here is very cool and a different take on the autobattler genre, and the cross-run progression is a nice extra touch. thoughts:

  1. getting to see which components you get as rewards and then picking which slots to expand after would be great
  2. the glyphs work well for readability once you know what each piece does, but having a tooltip on hover or something explaining what each does would be great
    1. nevermind I just saw this is a thing! I think I'm just too impatient and assumed there was no tooltip when it didn't appear immediately
  3. out of curiosity are you doing any RNG handling to favor the player in terms of what colors appear on the sides of which piece, or is it truly random?

great entry I wanted to keep playing!

really cool concept of building the ship while playing! (also I loved frantic). would be great if what each part color did was clearer in game but I think this would be interesting to develop further!

great simple game concept for a jam with nice presentation, sound effects, overall very satisfying!

thank you so much! I was a bit worried the difficulty was overtuned but that's awesome that you got such a climactic moment!

excellent presentation and the drawn godot logo was a great touch. I didn't fully understand the different movesets of each blob, but once I did it clicked and this is a very fun and smooth platformer concept. great submission!

katamari roguelike immediately grabbed my attention :-). very slick main menu and the intro cutscene was very fun

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fun "murder mystery" game concept. I appreciate that you repeatedly offer me the option to just fail the investigation by going home :-)

really cool outer wilds/mario galaxy vibes! and the celestial objects around the main planet look great

simple and fun and the hand-drawn art has a ton of charm! nice submission

great presentation, doing a whole intro cinematic is really high production value for a jam! I like that you can also pull the lever early and then speedrun putting all the pieces in place in time. and I think keeping it simple and intelligible is great for a jam, because tutorialization is one of the easiest things to miss. really nice entry

ice climbers mario is a cool concept! this is a great first entry and I feel like there's an interesting playspace to explore with having a second/semi-desynced player character

I like the spooky foggy aesthetic and vibe!

this is a really cool game concept! I would be very intrigued to play a bigger version of this where the modules can be more interconnected with interesting modifier effects, I'm a big fan. my minor notes would be that the music is a bit overbearing at the default volume and that it took a second for me to figure out what the objective was/how the game worked, and personally I'd like to get new module options more quickly (but I like complexity, some players might find that overwhelming, it's a delicate balance)
this is a great entry that I genuinely wanted to keep on playing!

physics games are always cool, and I like having to use both the left and right mouse click a lot, feels like I need to rewire my brain to spider-man through the level. definitely feels like a high skill cap game where you could get really good at it. the jump when on a rope felt a little bit finnicky to get the hang of. overall great entry!

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Cool concept and I like the abstract "products". It seems like a lot of what's "optimal" play is based on predicting what the AI will do, and that wasn't totally clear to me (e.g. they all dumped into circles over triangles, when it seems like the distinction between the two is arbitrary). I really like the simulation elements here and the presentation, UI, color scheme! It feels like a game with depth

I really like the concept and it intrigued me! and the UI/color in presentation is quite cohesive. took me a bit of restarting to understand the optimal play since a lot of actions like building ships take multiple turns to pay off. I'd recommend sizing up the font a bit, since the menus are so important to this game: when shrunk to fit within the itch viewer they're a bit small

very cool game!

really like the hacking theming and the concept, and the presentation is strong too. great work with first-time 3D modeling! I was also learning 3d modeling for the first time in this jam :-). and cool homemade VFX! balancing for jams is tough: I think it would play better if it was a bit faster, but I understand that some players might find it overwhelming if it was really frantic (but personally I love frantic).
very well done submission!

cool concept and love a pirate game! I like that you added some status effects like bleed to make the strategy more involved. some tutorialization might help, took me a bit to parse what the game was asking of me/what the UI was. also I highly recommend enabling fullscreen on your game page if you can! would make reading the text a lot easier. nice submission!

visuals and presentation are great! took me a bit to understand the goal, I think some tutorialization vs just text would go a long way. the building musical elements concept is really cool but really works best if you're progressing through the levels quickly. very cool game & concept!

short and sweet, honestly I appreciate that! and the gameplay was pretty quick and responsive. I think a background image for the level would add a lot of character. cool game!

I like the effort put into the "cinematic" dialogue stuff (the framing effect and everything)! I got a bit lost on the big map, maybe a minimap would help? Cool game!

yes I think this is due to the target finding with all of the entities, I made a fix and I'll upload it once the rating period is over! hopefully that performance should hold on for much later waves. thank you for you playing!

thank you for your kind and detailed feedback! yes, I could definitely benefit from a partner on graphics. I'm also going to learn 3D modeling myself so I can go beyond spheres for the future, this was sort of my first experiment in a solo 3D jam. I agree it's the most lacking area, was just trying to pick the right corners to cut with time limitations. but I'm glad the gameplay/replayability landed!

Cool art and concept, use of the theme! Love the simlish/banjo kazooie voice acting. Simple gameplay but really nice execution and jam entry

thank you!

thank you! yes I did some performance improvements since submitting, once we're out of the ratings period I'll re-upload. I was trying to push how many units/enemies I could have on screen. yes we both made the most of spheres and cubes!

yeah that's a good idea! was trying to achieve the most I could with simple visuals, but I think the clarity isn't quite there (also on the archer arrows for sure). thanks!

thank you! yes I wanted to experiment with roguelike upgrade stuff for this one :-)

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I like the wobble walk :-). overall very nice presentation, use of color, tutorialization/cold open, charming voice acting. the collision/pushing on some of the puzzles seemed a bit finnicky but a really well done jam entry

I like the idea, reminds me of dispatch! Took me a minute to figure out the controls/UI options but enjoyed it