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crabbycakes101

1
Posts
A member registered Jan 20, 2017

Recent community posts

Good greetings.

I've a few things to recommend if you feel inclined to read this post. Please understand that I understand this is only the very beginning parts of the game. I am not at all complaining, just offering personal opinions and thoughts. Also, if anything mentioned here was already mentioned in a previous post, I am unaware and apologize.

1.) When standing in the sunlight and I begin casting a shadow, I see only arms hanging in the air. It was humorous, but figured you should be aware.
2.) Fishing rods extend through the boat, as in, I can fish through the planks of wood. I do not think that you should be able to do that, aha.
3.) Perhaps this is my own interpretation, but take it as you will. The coconuts seem to continue rolling, never fully slowing down, it would be nice if they did halt after a certain distance.
4.) Harvesting one click at a time is tedious, a one click harvest sounds like a good idea.
5.) The waves splash through the bottom of the raft, if intended or not, I am not certain.
6.) The shark is predictable. I think adding different patterns to the shark's behavior would be engaging and interesting to the player. Instead of just attacking a plank a running away, perhaps at certain times it wont stop until beaten. Perhaps after being stabbed it will disappear under the water, only to reappear at a different location upon your boat. I can build a two layer foundation around my boat and forget about the shark, only repairing every once in a while. At the start of the game it was like "OmgBBQ #itscomin4me GG" , after my two layers and a large enough boat it was of no consequence to let the shark add some fiber to its diet.
7.) I think a snap feature for the cooking tools and plots would be a nice quality of life upgrade.
8.) I could not remove cooking tables, water purifiers, or potato plots without destroying the foundation. Also, this is a bug I believe, after destroying a foundation piece with two water purifiers and two cooking tables upon it, I could no longer place a foundation at its location and when I used an ax in the air, it make a sound and animation as if I was hitting something.
9.) Adding a reef system into the game would be a great way to make it feel both alive and allow different resources for a more intricate crafting system. Perhaps puffer fish poison could be added to spears for damage over time. Seaweed for bandages or new foods. Etc.
10.) One last thing about the shark, there is no reward for killing it. After killing it and receiving some food, which I can easily fish as much for less hassle, a new one spawns immediately. It feels as if ignoring the shark by building a large boat is the best way to go about things instead of trying to fight it.
11.) I can't rotate nets. My boat was not symmetrical in one of its three dimensions, this has traumatized me and has caused me to weep uncontrollably.
12.) You have the potentiality to later on in development create a sandbox world, perhaps spawning in islands, wrecked boats, reef systems, or underground caverns to explore based upon a randomly generating algorithm. It would allow for something new each game and add a lot to the game as a whole. This could allow for wildlife to be included into the underwater terrain as well, allowing it to feel more alive and interactive.
13.) Not needed, but immersive, day and night cycles would be interesting. With the moon shifting phases. This allows for items such as torches to be added.
14.) I would love to see the options for the raft's design increase. Obviously it's a little limited at the moment, but seeing as it's the main point of the game as far as I see, it seems like something that might deserve some attention.
15.) Nets have no hp bar when repairing them.

I tried the demo and did enjoy what time I played within. I will be watching for further development and hope it does indeed do just that. I would happily purchase a completed version of this based on what I have seen so far. I look forward to seeing the path this game takes. If you made it this far, thanks for reading.

-CrabbyCakes