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CptnCssrl

11
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A member registered 59 days ago · View creator page →

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Oops you may have found a bug! Thanks for the feedback, I’ve got so much to think about <3

I’m sorry about that, truly. But thank you for playing and your feedback. I’ll make later versions more easy to understand!

Definitely, there is a crude progression curve going on behind the scenes that the player isn’t told about so it would have been good to notify the player what is going on! Additionally I really want to let players choose their progression in a future version. Thanks for the feedback!

Ah yes, when I was play testing I was finding a zen approach to be the trick. Congrats on those scores, I’m amazed!

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Thanks this is great feedback I really do need to dial in the balance and explain what is going on better!

Totally agree, it is far too random for my liking as well - I’ll get that dialed in for future versions thank you for playing! Also popping sounds are for sure a must!

Really nicely presented, I love the palette and and overall vibe. Nice to see a multiplayer game but I wish there was some bot play because I’m sure it’s super fun with an opponent.

Nice twist at the end and I liked how the piles of bodies made it harder to move around. Jump didn’t really feel necessary but it was short and sweet (well maybe not sweet with all the bloody murder)!

I won! Interesting experiment xD Would have been good to have more of a visual cue when you were getting hurt.

The comic violence did make me laugh. Glad I wasn’t only killing Tulio! Quite fun and the audio rounded off the experience well.

Thanks for your comment, it is a bit unclear but if you keep playing you will get there. There is some kind of automated progression in the background… In a future version I’d like to let the player choose how it progresses.