Thank you so much for your constructive feedback!! I agree that sometimes the options may be a bit overwhelming (and believe me I tried to simplify a lot of the puzzles alr after feedback) and I’m still trying to consider what is the best way to present the answer to the player in a still challenging format. Regarding the sound effects, I actually had some ideas of sound effects in my head but I don’t know where to find them haha. Thank you for your feedback and I will take them to heart in my future projects!!
cowwin
Creator of
Recent community posts
https://itch.io/jam/comfy-jam-summer-2026/rate/4691800
Hello!!! We would love for you to play our game!! I’m going to check out your game too!
This game is so cute!! I love the characters and the art!!!! And why is the writing kinda good!!! Thank you for creating this game!!!! (Update I love Eloise now) (Update 2 WOW IM SO GLAD I FINISHED THE GAME WORDS CANNOT DESCRIBE HOW MUCH I LOVED THIS GAME THANK YOU FOR CREATING THIS GAME AND IM SO GLAD I JOINED THIS GAME JAM)
As someone who similarly made a witch game about mixing things together, and also included a really long book to teach the player the mechanics, I can unfortunately tell you that players can't read. And that's why the onboarding process is so important for this kind of games. At this current stage, you can only try random stuff to get all the crosses in the book, and then try to decipher what each symbol mean, and then you can read the long book to make the correct potion for them. At least one tutorial guiding you to a simple spell would really be appreciated, even if it's to get the ball rolling. Otherwise, the art is really charming, and I 100% understand the effort behind designing this kind of system.
Hi there, thank you so much for playing our game and taking your time to write this comment, it really means a lot to us. As this was our first time finishing and releasing a game, we underestimated the importance of onboarding and player tutorials and thought it was an area we can skimp out on in lieu of the time constraints, which is really a huge mistake on our part and this decision literally gatekept most players from the better part of the game.
Regarding the play testing, there was actually three people who played it before release, and one of them actually completed the game without any help, who gave us the confidence on the tutorial system. However, due to the small sample size, what we failed to realise was that for every one science nerd who figured the game out and completed the game, there’s probably ten other players who could not figure the game out at all. It was only after release and more players playing that we realised that the player can only effective play by themselves after physical handholding past the second level.
Once again, thank you for giving our game a chance and allowing us to learn from this opportunity ❤️

