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cowcannon

20
Posts
A member registered Jul 08, 2023

Recent community posts

(2 edits)

So you reversed the rougelike genre by taking away abilites. Really great idea imo. However, taking away movespeed is just not fun. Obviously with more time the princess could start out with more abilities and you wouldnt have to touch something as important as movespeed, but as of now that is the main negative aspect.

Great idea, cute art and music.

10/10

Such a fun yet simple game. There are also a lot of ways to go from this idea, has a lot of potential.

Good idea but the mechanics don't really work. Traps having a weird cooldown, Alex walking through traps or walking into traps but sliding through them. I did not find the slow working although turning off the lights slowed Alex down.

The presentation is great though. If expanded upon this kinda game is definitely fun.

Couldn't start it.

It's like that color game in undertale. Just arrows or anything to make it not this tedious. 

Aside from that there is no reversal of roles, this is just subway surfers.

You missed a great pun opportunity: "Patrol around the chicken coop to prevent a chicken coup."

Otherwise great idea, looks and sounds effects.

THERE IS DEMAND!

I absolutely loathe flappy bird the game... still have a highscore of 40.

It's like one of those Pou minigames but jump knight.

The AI is bad but that is to be expected in 48 hours. The game otherwise is really good.

My hands hurt. Great game

Yeah but the bullets are undodgeable which kinda defeats the games purpose.

Great game. If you could zoom out and move in different directions it would be even better. The bug where the character gets stuck is pretty bad (although it is fixed by rotating the island a few times).

Also weird bug but your character can sometimes be flung through the air. For some reason the game thinks that your character is on a different island and when rotating that island your character is rotated with that island even though its not standing on it (I finished a few levels accidentaly like this, just by hitting the checkpoint with my character in motion). I am pretty sure the bug has something to do with the reverse button.

The game is not reversed? Its just a bullet hell game where you dont take damage.

The gameplay is missing

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Really cool game. The fact that the blue balls win is kinda lame though. 

This could be changed by tweaking the numbers and making the turrets stick to their initial targets. This could lead to cool strategies where tankier balls tank shots and quick ones slip by in that window. Also the slowing guns retargeting leads to all of the balls get grouped no matter how quickly or slowly you deploy them, which could bring additional depth (for example you deploy slowly to avoid AOE damage).

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The game perfectly encapsulates the dread of playing a clicker game but it looks good doing it. 

The sound effects, screenshake and overall presentation are great. 

Sadly the gameplay suffers in stead: The clicks spawn in front of you instantly damaging you if you are moving. In a couple of minutes the game ends no matter what you do because there are just too many clicks and you damage from randomly spawning clicks. 

I really hated the hero, he is too pretty.

Great idea, cool presentation. The fact that it takes 15 seconds to finish is not so much.