Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CountSysiphus

8
Posts
1
Following
A member registered Dec 11, 2022 · View creator page →

Creator of

Recent community posts

This was fun, scratches the primal itch to click all the buttons! Needs even more buttons! Or what could also be interesting is if there were sequences of buttons that lead to consequences. Anyways great work!

I love this so much, its fun and silly. Though I sometimes feel like sometimes the timer was a bit too long in places.

Thats awesome, thanks for the feedback! You actually discovered the speed run tech before the intended route lol. Both are valid ways of completing the levels actually. The left mouse button wasn’t introduced in the tool tip in level 1 yet, so i thought people might not go for it, but evidently the tooltips really were not sufficient.

(and yes a rocket jump was an inspiration)

(1 edit)

Thanks! I had even more movement complications in mind until I saw my playtesters being completely lost in my first level (in in the current game) lol. It really was challenging because I wanted to give the players some fun physics but also not directly teaching the intended way to move.

I like the concept and think it could be cool. But i’m struggling getting past the second level, maybe i’m missing an understanding of the mechanics?

It took me a while to understand that I had to click the star to gain blood. And found it difficult to understand how to gain time.

Keep going :)

(1 edit)

Nice execution on a simple concept! Though I felt like I could just quickly mash the close doors button for a victory as there’s no incentive to stay.

Very nice, very good, polished