Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Thanks! I had even more movement complications in mind until I saw my playtesters being completely lost in my first level (in in the current game) lol. It really was challenging because I wanted to give the players some fun physics but also not directly teaching the intended way to move.